The Doomsday Lord: Starting as a Insect Queen-Chapter 406 - 218 Queen! I’m Not a Bug Anymore! (6k)

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Chapter 406: Chapter 218 Queen! I’m Not a Bug Anymore! (6k)

Although the beasts can be generally categorized into Body Cultivation and Magic Cultivation types.

Their different origins also lead to varied aptitudes in different abilities.

Even different combat techniques result in vastly different strategies in the end, making it impossible to judge by a single standard.

It’s like using weapons; wielding a blade requires different techniques than a spear, and even amongst pole weapons, there can be substantial differences in technique.

This leads to each beast the Insect Swarm encounters being like facing a new enemy, with virtually no previous experience to rely on.

They can only rely on shared vision within the swarm to control and predict the target’s movements.

Then they attempt to utilize the seamless cooperation of the swarm to attack these Tier Six humanoid beasts.

Yes, these beasts haven’t transformed from humanoid form; they’re maintaining it while battling the swarm.

The Insect Swarm suspects this is likely to maintain the royal aura, and possibly because revealing their true form amidst numerous human soldiers would likely destabilize morale.

But relying on the amplification of royal aura doesn’t result in much weakening; instead, they’ve acquired Tier Six full-level power according to the panel.

Each move can penetrate the hard carapace and severely injure or even annihilate the swarm; relying on their own strength to forcibly fly, negating the swarm’s aerial advantage.

Forcing the swarm to not dare approach, only choosing long-range fire to wear them down.

In terms of defeating enemies, the swarm has always been pragmatic. As long as it’s effective, they don’t care about others’ views or notions of face.

It forms a scene of humanoid beasts wielding weapons chasing the swarm, causing cheers from the soldiers below for these "our own".

But the true situation is only deeply felt by those involved.

Though these beasts appear triumphant, inwardly they’re lamenting.

Normally, they have never needed to fly; Magic Cultivators rarely consider how to fly faster, even if casting spells in the sky.

In flight, only those with inherently limited talent, serving as errand runners for the strong, might ponder this spell, which has become a symbol of weakness.

In the absence of competition in this area, the world—humans and beasts—has become lax concerning flight.

Following the primitive principle of greater strength equating to faster flight.

Being surpassed by the swarm in flight speed leaves them helpless.

Moreover, for the soldiers’ morale below, they cannot stop.

Suppressing their frustration, enduring the swarm’s Magic Power projectiles, striving to pursue.

Played like kites by the swarm with classic textbook tactics.

And even in melee combat just now, it was uncomfortable. ƒгeewebnovёl_com

No one knows how these insects develop; their carapace feels like chopping blades.

If not using full strength, it feels impossible to break the defense!

Moreover, even if they pierce the turtle-like carapace, injuring the insects, a substantial amount of highly corrosive blood gushes from the wounds.

If they don’t dodge, this corrosive blood can splash directly, corroding the body.

If they do dodge, without following through to completely destroy them, the insects won’t die, possessing a more incredible Life Force than cockroaches.

Leaving them indecisive, extremely frustrating.

Adding the unreal flight speed and remote attack capabilities, it seems the insects exist to disgust, making combat extremely uncomfortable.

If the swarm knew their evaluation, perhaps Little Tower would even come to say "thanks for the compliment" to attempt annoying them to death in a more efficient manner.

But not only do the beasts feel it’s a tough fight, even the swarm has similar sentiments.

Though nurtured by their own Queen, the swarm possesses talents surpassing most of their tier or even stronger.

Yet, as they face stronger opponents, these advantages continually diminish.

After all, others don’t receive unified nurturing like the swarm; most reaching this level aren’t of weak talent.

Moreover, the current enemies faced by the swarm aren’t of the same tier.

Though the swarm, relying on their genetics, is nearly omnipotent, it benefits when fighting lower tiers or their own tier.

Yet now facing these tiers higher, their shortcomings manifest.

The swarm’s overly balanced strength, unable to dominate with attribute superiority, cannot achieve its goals despite having tactics.

Against similarly leveled targets, their enhanced genetics and attributes allow them to barely manage.

But now, facing stronger targets, the swarm’s omnipotence, almost mediocre, seems insufficient.

Originally able to withstand attacks, now they can’t; originally able to break defenses, now only deplete enemy energy.

Against Body Cultivation, they could use kiting techniques, but this is limited to melee-type beasts lacking flight adeptness.

Any change in target, the swarm would suffer losses.

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