The game has become a real alternate world-Chapter 137 - 89: Soul Catcher/Ogre Little Brother
Chapter 137: Chapter 89: Soul Catcher/Ogre Little Brother
As mentioned earlier, the profession of the Soul Catcher emerged during the era when various evil gods, monsters, and demons from beyond the world began a rampant invasion.
When confronting these "intruders" and capturing their souls to transform into one’s own power, there is no need to consider much.
As long as you can defeat them, complete the ritual, and without any backup measures, you can completely disregard their will.
However, if the captured soul is within the world, that is, a native of this world, you cannot do this.
After all, to the world, you all are the same, all belong to the life of this world.
So you need to engage in certain negotiations, stipulating a period of time for capturing the soul, to form a contract.
The greater the gap between the two sides’ powers, the shorter this time will be, but it is calculated at least in years.
Kana is completely able to accept the number 10 years, after all, in 10 years, he will no longer need the abilities of the Two-headed Cannibal Mage.
It is even foreseeable that in a shorter period, Kana might release its soul.
Calling up his attributes panel, Kana flipped through it and looked at his skills.
Kana Safro Sat
Passive Skills: Creation Radiance, Soul Resilience, Polymath, Dark Vision, Bloody Discrimination, Strong Arm, Dangerous Intuition, Magic Manipulation, Frenzied Spellcasting.
Frenzied Spellcasting (Soul Cage): Gifted from the Soul Cage—abilities of the Two-headed Cannibal Mage. Spells cast in any spellcasting have a chance to go into frenzy, with enhanced effect and power, corresponding spells are also more prone to go out of control.
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Active Skills
Blood Magic: Mastery (11/2000)
Archery: Mastery (264/2000)
Swordsmanship: Mastery (1311/2000)
Basic Alchemy - Metal: Apprenticeship (86/100)
Puppet Manipulation Skill: Mastery (566/1000)
Wild Fireball (Soul Cage)
Skill Level: Mastery (122/2000)
Effect: Expending mana, creating an extremely powerful fireball. The power of the fireball is determined by the amount of mana expended.
Introduction: Originating from the Soul Cage—the spell of the Two-headed Cannibal Mage, it’s one of his signature spells.
There’s nothing that a fireball can’t solve, if it can’t, then your fireball is simply not big enough! Not strong enough!
A passive and an active skill emerged within the skill page.
Marked with [Soul Cage], this indicates that the power doesn’t belong to Kana, but is gifted by the soul he imprisoned.
Interestingly, within active skills, the skill level is directly stretched to mastery.
This is because active skill levels are the same as the skill level of the imprisoned soul.
The downside is that you can’t improve the skill level because this skill is not yours.
Imprisoning souls, the gained ability is equivalent to a one-time draw.
Drawing one passive and one active.
Kana felt that, after all, he now only had a skill panel, without a so-called profession panel to clearly observe and plan his profession.
Judging by his own senses, he estimated that the upper limit of his Soul Cage could imprison roughly 3~4 Cannibal Mages.
Just taking on the career "Soul Catcher," generally can only imprison 1~2, unlocking more imprisonment limits as you level up.
But obviously reality is not a game, and Kana has a passive that strengthens the soul.
In the game, the profession panel has a total limit for Soul Cage, initially only 5 points.
And each imprisoned intelligent creature’s soul needs to occupy at least three points, with the improvement of strength, these three points might vary.
So at the start of this profession, generally it’s one intelligent creature plus one beast.
Without precise estimates from the profession panel, no standard template for comparison. Kana couldn’t assess his soul’s strength and the soul strength of the Cannibal Mages to estimate how many points they account for.
It seems that the Skill System cannot completely replace the Profession System.
But for now, with Stone of Creation still relatively scarce, there aren’t additional resources to modify these somewhat limited system panels.
Retrieving his thoughts, Kana looked at the entire cave.
Although the entire cave is already covered with dust and stones, it is after all a magic power node.
For some mages, magic power nodes are highly useful, most mages with some strength will build their Mage Towers above such magic power nodes.
Whether it’s for rituals or meditation, or leveraging these nodes to freely extract some mana, all of these are great.
For many secondary professions, building a workshop on a magic power node is also a good choice.
Kana is preparing to first set up his simple Alchemy Workshop here.
Without settling down, the Puppet Master profession remained silent.
The Metal Alchemy technique he’s mastered showed no growth.
After casually rummaging through, he actually found nothing useful.
After all, this is the Eastern Wilderness, few people ever come here.
Even if there are spoils, most are from other intelligent creatures of the wild.
These spoils are mostly things like fur.
Not even one item could be called equipment.
Kana took a glance at that enormous Wooden Scepter.
Then looked at his magic power still relatively abundant, couldn’t resist walking over and datafying it.
This content is taken from fr(e)ewebn(o)vel.𝓬𝓸𝓶