The S-Rank's Son has a Secret System
Monsters and mysterious portals called Gates keep appearing in New York City. and Hunters are treated like heroes for fighting them.Michael's legendary father is now a broken man who forbids him from using his powers. His mother vanished in a Gate disaster years ago.When Michael breaks that rule to save a child, he almost dies, and instead of death, he awakens something far more dangerous than a normal Hunter's System.This isn't a basic RPG template. It's a forbidden inheritance, a glitch in his Arcana bloodline that makes him a Void Reaper a class that bends the very laws of power.Instead of leveling up through training towers, his strength comes from a terrifying skill: [Soul Devour].To grow stronger, he must consume the very souls of the monsters he killsabsorbing their power and broken memories at the cost of his own humanity. Each level increases his [Soul Corruption], flooding his mind with the whispers of everything he has devoured.His path leads to unlocking a sealed skill tree: [Revenant Calling]a dark art that lets him drag the echoes of powerful monsters back from the abyss to fight at his side.His greatest summon is Umbraxis, a glitching shadow-dragon forged from the soul of a Gate Guardian, its roar like static and its flames are pure void energy.Now Michael is hunted by a black-ops DGC unit known as "The Ghosts,"the unit brands him "Anomaly Echo-01", part of the same conspiracy (Project Chimera) that destroyed his family.To survive,To Revenge.He teams up with three outcasts:Jinx a pink-haired street rat with razor-sharp instincts, raised in the alleys of New York and willing to do anything to stay alive.Chloe a cold, calculating strategist who treats Michael like a weapon, yet hides fierce loyalty and protective care.Jax a demolitions 'artist' who communicates primarily through C-4 and swears Michael's void powers would be perfect for "teleporting grenades directly into a monster's stomach."Together, they'll dive into the heart of New York's Gates to uncover the truth about his mother.But every soul he devours makes the monster inside him strongr.and when your greatest weapon is a dragon born of your own sins, how long before you stop being human?
- C.95: StormNEW
- C.94: Crystal CalamityNEW
- C.93: The Song of ShardsNEW
- C.92: A Maze with TeethNEW
- C.91: LabyrinthNEW
- C.90: GrowNEW
- C.89: GraveyardNEW
- C.88: Gearing Up for the GraveyardNEW
- C.87: The FractureNEW
- C.86: An Uneasy AllianceNEW
- C.85: RivalNEW
- C.84: LyraNEW
- C.83: The BaitNEW
- C.82: The Hunt BeginsNEW
- C.81: The Whisper CampaignNEW
- C.80: The First RecruitNEW
- C.79: Personality FragmentationNEW
- C.78: The Lion’s DenNEW
- C.77: An Invitation to the TopNEW
- C.76: The Haunted CornerNEW
- C.75: A Tour of the DumpNEW
- C.74: The Eye of the StormNEW
- C.73: Cost of a LegendNEW
- C.72: The Birth of a LegendNEW
- C.71: A Soul for a SoulNEW
- C.70: An Anarchist’s MasterpieceNEW
- C.69: Four Magic BulletsNEW
- C.68: The Dragon’s RoarNEW
- C.67: The All-in GambitNEW
- C.66: Wounds and WhispersNEW
- C.65: The RambleNEW
- C.64: An Unlikely CeasefireNEW
- C.63: A Clash of IdealsNEW
- C.62: The Vanguard’s GambitNEW
- C.61: Ghosts of the LawnNEW
- C.60: The Concrete JungleNEW
- C.59: The Red AlertNEW
- C.58: The First SparNEW
- C.57: The Scrapper and the AnarchistNEW
- C.56: Blueprints and NightmaresNEW
- C.55: A Tour of the DumpNEW
- C.54: The Morning After the End of the WorldNEW
- C.53: The Cost of a GhostNEW
- C.52: The Doctor’s GambitNEW
- C.51: Ghosts in the MachineNEW
- C.50: The PlungeNEW
- C.49: The Calm Before the BoomNEW
- C.48: The Devil You KnowNEW
- C.47: The Calm Before the HeistNEW
- C.46: The Price of ControlNEW
- C.45: Team-Building with MonstersNEW
- C.44: Plan B is Always ’Boom’NEW
- C.43: Assembling the CrewNEW
- C.42: The First TargetNEW
- C.41: The Real KeyNEW
- C.40: The Sins of ChimeraNEW
- C.39: The Alchemist’s DueNEW
- C.38: The Echo ChamberNEW
- C.37: The Ghost-Stamper’s PriceNEW
- C.36: The New Training RegimenNEW
- C.35: The Asset and the AnalystNEW
- C.34: The Deal on the PierNEW
- C.33: The Devil’s TollNEW
- C.32: The Ghost in the Rearview MirrorNEW
- C.31: The Getaway CarNEW
- C.30: The Void’s EchoNEW
- C.29: The Legacy and the LockdownNEW
- C.28: The Price of PowerNEW
- C.27: The Chimera’s CageNEW
- C.26: An Unwilling AllianceNEW
- C.25: The Third PlayerNEW
- C.24: The LureNEW
- C.23: The Enemy’s RhythmNEW
- C.22: The Rust Dog’s DowryNEW
- C.21: The Ghost in the CageNEW
- C.20: The Silent SiegeNEW
- C.19: Surface TensionNEW
- C.18: The Warden’s WarningNEW
- C.17: A Taste of CorruptionNEW
- C.16: The Breeding PitsNEW
- C.15: A Scavenger’s TruceNEW
- C.14: The Wreckage and the WhisperNEW
- C.13: Kill BoxNEW
- C.12: The Scavenger and the SpecterNEW
- C.11: The Ghost ExitNEW
- C.10: The Sins of the BureauNEW
- C.9: What a Father KnowsNEW
- C.8: The Sins of the FatherNEW
- C.7: The Echo in the ArchiveNEW
- C.6: The Taste of CorruptionNEW
- C.5: The GrindNEW
- C.4: The Alchemist’s PriceNEW
- C.3: The Reaper’s TollNEW
- C.2: The Warden’s ArchiveNEW
- C.1: The Glitch in RealityNEW






















