This Is Not a Bug but a Game Feature-Chapter 296 - 194: Kuafu Chasing the Sun? Or Sun Chasing Kuafu!
Yang City, Wutong County.
This is a community built less than five years ago, with an excellent geographical location. Nearby are some of the most famous kindergartens, elementary schools, and high schools in Yang City, as well as the First People’s Hospital of Yang City, so housing prices are very high.
When Huang Wenjun bought it, the house price was about eleven thousand. After five years, the current housing price has risen to fifteen thousand.
Undoubtedly, being able to buy a house in Wutong County in full at less than thirty years old, Huang Wenjun is definitely a representative of young and promising people.
So the question arises!
What kind of work does he do to be able to buy a car and a house at this age without relying on financial support from his parents?
The answer is making games!
During his university years, driven by his passion for the gaming industry, Huang Wenjun became an independent game developer.
The small game "Waiting for You to Hit Me," developed independently by him, sold over 2.8 million copies in just a year after being launched on the Steam Platform.
Although the game’s unit price was very low, only six yuan, a typical "adding to cart" small game, such high sales also made him a significant profit.
One could say he was a bit opportunistic.
This game was straightforward and crude, with a very simple appearance, but it was perfect for playing and messing around with friends.
So after a big streamer on a certain live streaming platform played it during team-building, the program effect was excellent, and sales took off directly...
The process was a bit like "Goose Duck Kill"!
After his success, not only did Huang Wenjun buy a car and a house, but he also received job offers from several large companies.
However, although working in a big company would mean a stable income, it also came with many restrictions. Huang Wenjun thought he should take the chance to explore more while he’s young.
So, he rejected them all.
He was still young, and he already had a successful game, so he decided to give it a shot and try to make it as an independent game developer.
"What should the new game be about?"
Huang Wenjun had some ideas for his new game, but he wasn’t quite sure yet. After all, he planned to make this game better; it couldn’t be as rough as "Waiting for You to Hit Me."
That’s for sure!
"Waiting for You to Hit Me" was a game he completed independently during his university years in his spare time. It was hard for it not to be rough and simple.
The new game would likely use the Dream Building Engine 6 and require significant time to polish and perfect before considering its release.
"Has the Tianba Engine been released?"
While browsing the Dream Building Forum to catch up on the latest industry news, Huang Wenjun quickly came across a post introducing the "Tianba Engine 1.0 version."
The post’s author was a well-known tech guru in the Dream Building Forum and a renowned game developer.
In the post, he gave a detailed introduction to this brand-new game engine and provided a simple example game demonstration file.
"Is it really that impressive?"
After carefully reading the post, Huang Wenjun couldn’t help but feel skeptical.
This guru couldn’t have been paid by Tianba Studio to deliberately praise them, could he? How could there be such a powerful game engine?
According to his description, although it’s not as high as the Dream Building Engine in terms of extensibility and development ceiling, the Tianba Engine focuses on a high baseline!
In other words.
The Dream Building Engine has a high ceiling and low baseline! The games created could be legendary, or they could be garbage.
The Tianba Engine, on the other hand, is the opposite.
It doesn’t have a high ceiling, but it has a high baseline! With this engine, as long as one doesn’t deliberately mess things up, the game’s quality should be decent.
Of course!
The guru also mentioned that it’s unknown if the Tianba Engine will have updates in future versions, but the 1.0 version is unlikely to produce industry-leading games.
This engine isn’t suitable for large teams or game companies but is more suited for smaller studios or independent game developers.
"An AI game engine specifically designed for independent game developers?"
At this point, Huang Wenjun was already intrigued.
Because he found that many of the special features of the Tianba Engine 1.0 version were quite friendly to independent developers like him who work alone.
And most importantly, the Tianba Engine is currently in open beta testing. Developers participating in this phase do not have to pay any fees for the games they develop.
However, the quota is limited to 100 people.
If it exceeds this 100-person quota, one would need to publish the game on the Nobug Platform to enjoy further benefits.
The quota had nothing to do with Huang Wenjun.
The mere one hundred places had long been snatched up, but it didn’t matter. He only cared if the engine was easy to use. If it turned out to be that useful, paying a bit or launching on the Nobug Platform was not a big deal. 𝒇𝒓𝙚𝒆𝔀𝓮𝓫𝒏𝓸𝙫𝓮𝓵.𝓬𝙤𝙢
www.tianba.com.
After visiting the Tianba Official Website and opening the introduction and download page for the Tianba Engine, Huang Wenjun decisively downloaded a copy.
He planned to try it out!
After all, as a new game engine, if a game developer didn’t try it out, he might as well not be in this line of work.
Soon, the Tianba Engine 1.0 version was installed on his computer, and the corresponding development environment was set up.
Inside the software, the operation logic and commands were not much different from other engines.
The biggest change might be that the Tianba Engine supports AI functions, allowing for automatic optimization of games through AI, as well as the automatic generation of maps and art assets.
It’s incredibly convenient!
Having used many game engines, without a doubt, the Tianba Engine is the most convenient and user-friendly engine he had ever tried.







