This Is Not a Bug but a Game Feature-Chapter 304 - 198: Hey, Ba! (Happy New Yearโs Day)
[Project Name: I Am a Big Influencer]
[Project Overview: By simulating the real MCN influencer agency model, every player can experience becoming a network celebrity within the game, feeling the attention garnered by their every move...] ๐ฏ๐ง๐ฎ๐ฎ๐๐ฎ๐๐ฃ๐๐๐๐ต.๐ฌ๐ธ๐
The project is fully overseen by Yang Dong.
Chen Ba is only responsible for providing money and manpower; as for how the game should be made, thatโs Dongโs concern, and he wonโt interfere.
This was agreed upon from the beginning.
However, speaking of it, while Chen Ba wonโt intervene in Yang Dongโs decisions and ideas, he does have the right to be informed and must know the general framework and content of the game.
At the project discussion meeting.
As the game producer, Yang Dong briefly introduced the concept proposal and main gameplay mechanics of the game "I Am a Big Influencer".
"This is an online game..."
"The core of the game is actually similar to short video platforms like Douyin or Kuaishou, named [Ba Shi]."
"After players download and install the game, theyโll enter the registration page of the [Ba Shi] APP and register a social account."
Yang Dong introduced: "The gameplay is divided into two parts. One part is starting from scratch to become an influencer, accumulating fans through works, then doing live streams to sell goods and receive business deals, etc."
"The other part is from the perspective of ordinary users. Players can follow various network influencers in the game, like browsing short videos and checking Weibo, and learn about their latest updates."
"I have a question..."
Lu raised his hand and asked: "I kind of understand what youโre saying, you want to simulate the relationship between influencers and fans through player interactions."
"But what if I just look without following anyone, liking, or commenting?"
"Thatโs not allowed!"
Yang Dong said with a smile: "If itโs a regular social platform, you can do that without issue. But now youโre playing a game, and since itโs a game, it must have tasks!"
Main Quest: Gain 100 followers!
Side Quest: Follow 10 influencers!
Through these "forced" tasks, players are linked together, forming the necessary foundational conditions for simulating influencer creation.
Of course, there are rewards for completing tasks.
Rewards are divided into two types: Game Coins and game items!
Game Coins can be used in the game to purchase all kinds of luxury cars, luxury houses, digital products, and various things. They can also be recharged to the [Ba Shi] platform, given as rewards to other influencers, or used to purchase products these influencers promote.
Game items are quite magical!
In "I Am a Big Influencer", there are various "magical" items whose absurdity rivals those from Doraemonโs fourth-dimensional pocket.
For example, Beauty Pill!
Upon acquiring this item, you can cosmetically enhance your virtual image in [Ba Shi], making it look prettier through AI.
And thereโs Any Gate, which allows you to change your video or image background to any place in the world.
Thereโs also a Traffic Card; depending on the cardโs quota, the [Ba Shi] platform will push your work to a fixed number of users, increasing exposure and follower growth speed.
In short, itโs quite extravagant!
"I Am a Big Influencer" is indeed a virtual game, not a real social platform. Since itโs a game, thereโs no need to adhere to specific real-world rules.
"What about marketing and hype?"
"In this aspect, Iโll have President Huang help draft a plan, and invite Ba to write an AI agent code..."
The growth of influencers canโt proceed without the support of the behind-the-scenes MCN company, and in the game, every player, upon embarking on the influencer path, will sign with different agency companies.
Yang Dong will ask Ba to take the helm and write a program for the gameโs AI agent.
This AI agent will, based on the playerโs existing data and situation, analyze market trends and offer players various suggestions, marketing plans, and help to grow followers.
The code is written by Ba, but the core marketing hype strategy is provided by Huang Qing, President Huang, since he previously worked for an MCN company and is familiar with these tricks.
"Different agency companies will result in different situations."
"For example, if Player A and Player B signed with the same agency company, the AI agent would suggest they create a CP or collaborate. Player C is from another agency company, generally having no interactions, or if there are some, itโs usually mutual blackening and targeting..."
Though the game is small, it covers all aspects.
The game mechanics conceived by Yang Dong are actually based on real-world network phenomena and are not entirely fabricated.
Of course!
Games are ultimately games, with most of the parts being fictitious; this game is essentially for everyone to experience the influencer craze, and shouldnโt be taken seriously.
So in "I Am a Big Influencer", encountering magical reality scenes shouldnโt be alarming.
"I have a question!"
Luโs question was answered, but Huang Qing, currently serving as CEO of Tianba, raised a very crucial question.
"You mentioned this game is an online game, so how exactly will it be charged? If itโs in-app purchases, then whatโs the specific charging plan?"
This is very important!
Whether a game is fun or not, before its creation, no one dares to hastily judge, nor can they guarantee its success.
Aside from this, "I Am a Big Influencer," being an online game, has a revenue model worth exploring.
In-app purchase? One-time purchase?
Looking at the gameโs framework and system, "I Am a Big Influencer" is most suited to the item sales model, which is the commonly seen in-app purchase method.







