This Is Not a Bug but a Game Feature-Chapter 310 - 201: Why Is the Nether Dragon Venerable a God? (Happy New Year)
"Hello everyone, welcome to the game live video brought to you by Little Green Hair..."
"Today, we’re playing a game that was lukewarm at launch but suddenly blew up three months later—yes, it’s ’Global Evolution’!"
Little Green Hair in front of the camera focused on introducing the history and development of ’Global Evolution.’
Among them, the awakening of NPCs within the game leading to a rebellion, making players cry out to their parents, was his main description.
"In other games, we players are at the top, bullying others, rummaging through everything, spitting on the ground... NPCs can only swallow their anger."
"Who would have thought!"
"In this game ’Global Evolution,’ the usually submissive NPCs suddenly awaken, no longer indulging players! Instead, they see players as resources to enhance their power. Can you tolerate that?"
"Folks, I’ve played so many games, but I’ve never experienced such an intense human-machine war! And never seen a game where players are so lowly, even reduced to being power banks for NPCs..."
Little Green Hair introduced the special evolution mechanism of ’Global Evolution,’ emphasizing that for NPCs to evolve, they must hunt players!
In other words, in the game ’Global Evolution,’ players are merely fodder on the evolution path of NPCs, stepping stones for enhancing power.
It’s truly tragic!
Many audience members, unaware of the reality, couldn’t help but widen their eyes at these words.
Is there such a game?
It’s the first time hearing that players are actually fodder for NPCs to enhance their power. Is the game setting really this dark and terrifying?
"So, we must quell the rebellion, eliminate these NPCs who intend to use players as resources to enhance their power, and return ’Global Evolution’ to a bright world!"
After Little Green Hair’s passionate and impassioned speech, he quickly joined a player’s team.
This team was quite peculiar.
There were five people in it, three of whom were in "Fierce Beast Boss" form, the remaining two in human form, and all five had their own spirit monster pets.
Humans, fierce beasts, spirit monsters...
There are many teams with such complex compositions in the game. Although they come in different forms, they all have one common identity: players!
As long as you are a player, no matter what you look like or what evolution path you take, it’s all acceptable.
They have only one enemy: NPCs!
There are two types of NPCs...
One type is the ordinary, non-awakened NPCs, with powers ranging from level 1-9, yet to break through limits, with low intelligence and being rather foolish.
The other type has broken the evolution limits, with powers greater or equal to level 10, unlocking full intelligence and possessing a certain degree of autonomous thinking.
"No matter which type, kill them all!"
The task of Little Green Hair’s team is to teleport into the captain’s world and help the captain clear out the NPCs in that world.
Every player has their own world, which is equivalent to the "save files" from the previous single-player mode.
These save files host a large number of NPCs, and although these NPCs have not yet awakened, they might stir trouble. Hence, players have formulated a combat plan.
To address the increasingly severe NPC threat, all players are urged to "righteously eliminate with a sense of justice," eradicating all NPCs in their world.
"So cruel..."
Watching the team of Little Green Hair wantonly slaughter those unsuspecting NPCs, viewers in front of the screen felt a bit unbearable.
In the game’s storyline, these NPCs are the partners or comrades who supported each other with the players! This even includes the protagonist Chen Yun’s sister...
As a result, they were all killed just because of a potential rebellion, which is simply terrifying!
Who on earth is the villain here?
For some reason, viewers of Little Green Hair’s video felt that players were the "villains" in the game while NPCs were on the side of saving the world.
Don’t ask why.
Look at what these players have done, wantonly killing innocents, treating NPCs like poultry, and not even sparing sisters and partners.
"Players indeed seem like villains!"
"To gain power, they forsook their human identity, evolving into fierce beasts that everyone wants to hit. To crush NPC resistance, they wantonly slaughter NPCs..."
Speaking of this, Chen Ba sighed: "This also explains why some players turn traitors and join the NPCs to suppress other players."
Traitor players!
This refers to spies among players, betraying other players, siding with NPCs, and helping NPCs suppress other players.
The number of such players is not small...
Although in Tianba Community, traitor players are like street rats that everyone shouts to hit, in the game itself, there are many players who sympathize with and help NPCs.
Including Wang Wei!
As the sinner who initially triggered the "sister disaster," Wang Wei did not expect that a minor action would provoke conflict and war between players and NPCs.
But speaking of which.
He has no regrets over this, even thinking his sister did the right thing. Those "Chen Yun," who lost their human identity and embraced fierce beasts, no longer deserve to be called brothers.
Wang Wei supports the NPC rebellion.
He is extremely sympathetic to NPCs, even keeping in contact with Sister No. 1, who is willing to recognize him as a brother.
He supports everything his sister does and has gathered a group of marginalized "normal players" in the community, forming a player legion fighting for the NPCs.
This action undoubtedly offended many players, as siding with NPCs was one thing, but even working for NPCs, stabbing fellow players in the back?







