This Life, I Will Be the Protagonist-Chapter 409 The Divine Game: Kart Racing 13

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[Game: Kart License Test]:

After the countdown ends, this safe zone will transform into a semi-open battle zone. The entrance will close, while the exit will remain open. The battle zone will last for one hour, and leaving early will require a 7 kart coin parking fee.

Once the game starts, each question will have 2 minutes for the player to park their kart in the designated parking spot. The last 30 seconds of each round will begin the "check-in."

[Failure to park correctly will result in a failed check-in.]

[The parking duration must exceed 10 seconds for the check-in to be successful.]

[Only the player controlling the kart can park in their assigned spot.]

There are 30 test questions in total. Each successful check-in will reward the player with 3 kart coins and reduce the kart's damage by 1%.

[If the kart's damage has no more room to decrease, one random word in the game rule will be translated.]

There are 500 parking spots in the battle zone. Each round will randomly select 20 spots to be designated as "danger zones."

[There are no special marks on the danger zones. Karts parked in these areas will be detonated as soon as they check-in.]

[The top 50 players with the best scores will receive a rule explanation.]

[The bottom 100 players with the worst scores will die instantly.]

[Players who pass all 30 questions will receive a Kart License, which can be exchanged for 100 kart coins and 1000 km of mileage.]

[During the battle zone phase, players will temporarily be unlinked from their karts.]

[Current number of players in this safe zone: 479]

The number of players entering the safe zone has noticeably decreased. [Real and Lies] had more than 1,500 players, [Kart Bumper] had over 900, but now there are fewer than 500 players remaining.

The parking fee isn't expensive, and the rewards are good. On the surface, the competition in this game doesn't seem too tough, since there are enough parking spots, and white karts are rare. This means that even if parking spots are tight, the white karts won't be greatly affected.

It also seems that the danger zones don't have any special marks. They only reveal themselves when the player successfully checks in after parking for over 10 seconds, which means it all depends on luck.

The real issue lies in the damage from detonations. If both the player and the kart are destroyed, there's a 4% chance of dying with each round. However, if the kart is destroyed but the player survives, it'll cause tension between the players.

But while this would spark competition, it also gives Rita a way out—since there are always players without karts. No kart means they can't participate in the test.

Of course, there's also the possibility that she could be detonated. In that case, she would have to steal another player's kart. But this problem can be easily solved by using [Master Thief Dragon] to rewind time.

She opens the leaderboard.

Her current mileage is over 3,000 km, ranking 5851st. Other players frequently earn kart coins by playing games, but Rita and Nivalis, though not playing games themselves, have other ways to earn kart coins. They're not short on fuel, and their kart is constantly being upgraded. Still, they can't compete with top players.

Looking ahead, the top 100 players already have over 20,000 km. The strongest player, Nuclear Flash NightFury, has an outrageous 28,000 km, closely chasing 3-Character.

However, there's a gap in the mileage: Rita's 3,000 km is 10,000 km behind the 2,000th player, but only 1,000 km behind the 3,000th player. And when compared to the 10,000th player, the difference is under 1,000 km.

Scrolling down, after the 15,000th player, mileage numbers don't even reach 1,000. Rita wonders whether their karts are broken or if they've already died along the way.

At this point, Nivalis, who had just finished repairing the kart, sits back and asks, "Should we keep staying? We don't have enough kart coins."

Rita looks at the kart's stats:

[BS·Rita]

kart coin: 2

Speed: 420 km/h

Mileage: 3157.7 km

Fuel: 100%

Nitro Boost: 14/16.2

Kart Damage: 21%

This is the result of Nivalis' constant repairs and modifications. They only have 2 kart coins left, a result of Nivalis using her theft skills as soon as they entered the safe zone. Without those kart coins, they wouldn't have had enough to buy repairs and fuel.

At this point, the kart has been repaired and refueled, but they have very few kart coins remaining. Explore more stories at novelbuddy

This round will likely mark the end of their current cycle. If they don't manage to kill any players, they'll be forced to play the next game for kart coins. They can't rely solely on stealing to gather enough kart coins anymore.

If they hadn't accumulated the 83 kart coins from [Kart Bumper] and killing two players in the beginning, they would have run out long ago.

Of course, they could also wait until their fuel and kart coins run out and then park on the side of the road to wait for the game to end.

The countdown on the stone tablet shows there are only 2 minutes left.

Rita has already made up her mind.

Stay!

The later the battle zones get, the stronger the players she'll face. Rita has already seen several players like Lania Kaia, Maple Syrup, Mistblade—names that most players recognize when mentioned.

This is the most dangerous battle zone so far, but it's also the safest one for the upcoming zones. More importantly, this game is perfect for Nivalis.

Rita has seen a lot of players driving karts, but none of them are better than Nivalis.

This dragon, when playing battle games, is as bad as one can get, but in puzzle games and racing games, her scores are incredibly high. Plus, her skills are so good that, if she were driving a kart in real life, she'd probably be a champion.

Rita refuses to give up on this game now.

She's determined to stay in this round.

Rita asks Nivalis, "Can you still hang in there?"

She can tell that Nivalis is already tired, having been mentally focused for nearly 10 hours. She's had to fight powerful enemies along the way, and even dragons get tired. Not to mention that Nivalis was injured in the last game.

Nivalis responds, "Of course! I can do it! Leave it to me!"

Rita sees the urgency in Nivalis' eyes. "You really want to play this game? Alright, I understand now. Do you have confidence?"

Nivalis points her wing at the sky, tilting her head to look at Rita, and speaks seriously, "Have you heard of the 'God of Cars'?"

Rita gasps, "...Could it be you?!!"

Nivalis swings her wing, nearly hitting Rita. "Indeed, that's me!"

Rita: "Alright! We'll play this round!"

If the time penalty is a one-time deal, they'll leave it until the last moment. If it's a penalty that's applied every minute, they'll leave early.

But…

She asks Nivalis in her mind: "You know the curse I have against thorns, right?"

Nivalis: "I know, why?"

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Rita: "If we keep playing, we might encounter Hated Thorn in the next battle zone, and get the dragon blood it returns. But if we stay here, we're stuck if anything goes wrong."

"So, if you want to recover, you'll have to wait for the next time."

She hates Winter Sea Frenzied Shark and Hated Thorn, and she hopes they're tortured by the curse forever. But that's not something that should prevent Nivalis from recovering. Once Hated Thorn lifts the curse, Rita can just put another curse on it, no need to dwell on this one.