To ascend, I had no choice but to create games-Chapter 451 - 268: Who Can Withstand This? (Second Update)_1
Chapter 451: Chapter 268: Who Can Withstand This? (Second Update)_1
Because of the sanctions, Huang Ping and the others were so excited they couldn’t help but want to rush back to the studio, then work nonstop for seven days and nights to get the game models done.
It was their first time experiencing the feel of a business war through game development, where one job brought twice the joy—it just didn’t seem right not to work overtime!
But Fang Cheng insisted, “That’s a separate issue. Everyone should go back and take time off.”
After personally seeing his colleagues off in the car, Fang Cheng dragged his luggage back to his apartment.
He watered his Spirit Grass, dusted the room, and casually went home for a meal cooked by his parents, before stepping into the Polar Night world.
...
Due to the sanctions, the game “New World” actually saw a new surge in sales.
Many players, out of curiosity, bought the game to see what a sanctioned game would be like, only to discover that the game was actually quite good.
The rule of Yifate had already transferred to new administrators, but the nobles who had fled outside did not stop their counterattacks—the battle had just begun.
After observing the situation for a while, Fang Cheng found that the players and the new administrators were cooperating well, with some nobles accepting new ideas, betraying their original class, and joining the new battles.
The fervent red was spreading rapidly, the flames of Yifate had begun to burn, and other regions of the Polar Night world were rapidly being pulled into this inferno, becoming a new breeding ground.
Leaving the place to its natural progression, Fang Cheng turned his attention to another area he had chosen long ago, the City of Judgment.
Unlike Yifate, this city was not so much a city as it was a settlement.
The area around this city was filled with all sorts of dungeons, each teeming with Shadows and creatures corrupted by them.
Each dungeon had a core, and until it was destroyed, the dungeon would continue to expand, and the monsters inside would become increasingly powerful, eventually becoming unstoppable.
Ignoring them was not an option—monsters from within the dungeon would continually emerge as it expanded and begin marching toward the settlement.
And every weekend, the moon in the sky would change due to the refraction of light, heralding the Blood Moon. Under the eerie crimson glow of the Blood Moon, the dungeons became highly active, and more monsters would emerge.
But even these troubles were manageable. The real issue with the City of Judgment was that it had even more bugs.
The laws were more disordered here, leading to more problems. The Goddess’s power could not cover this place well, resulting in frequent issues.
However, more problems meant more mages.
The power of mages came from the loopholes in the laws, and the unusual circumstances of the City of Judgment were suited for mages to cultivate there. While other places might not see a mage for a long time, here they were quite common.
After assessing the situation in the City of Judgment, Fang Cheng felt that it was truly suitable for developing a dungeon exploration game.
With experience from “Princess Dungeon,” they could use that expertise here to make this place more interesting and better suited for players to grind.
The involvement of players could effectively reduce the dungeon’s activity, and the items dropped by defeated monsters could be used as rewards. Additionally, the residents of the town could provide extra help, making the overall hardware environment quite suitable.
The most wonderful part was that a port was not far from here—when players got tired of grinding, they could move on to making the next game, allowing players to transition seamlessly to the next adventure.
Pleased with the idea, Fang Cheng was very satisfied, but then the smile on his face slowly disappeared.
Why am I thinking about the next game when I haven’t even finished this one?
Reflecting on his own thought process, Fang Cheng realized that on one hand, he was prepared for the possibility of failure, but on the other hand, it was also because he really enjoyed the process of making games.
If it was the latter, that would be fine, but if it was the former…
He sighed and began adjusting the laws of this place and started creating characters.
This time, he planned to set the game’s platform for PC, VR all-in-one machines, and gaming pods, making the data compatible across all three platforms so that players could enjoy the game regardless of their choice of platform.
Player attributes could grow indefinitely, albeit with diminishing returns as they progressed, with most of the effects focused on equipment, motivating players to keep grinding dungeons for loot.
The Blood Moon feature could be retained—the weekly monster invasions would bring even more interesting variations, and under the glow of the Blood Moon, the items dropped by monsters would be even more special.
To ensure that this time he wouldn’t be hindered by enemies, he researched the ecology of the dungeons and found them quite interesting.
Because of the abundance of loopholes, dungeons—normally static structures—had actually evolved into living entities.
Beneath the soil of the regions around the City of Judgment were seeds of dungeons. When one was destroyed, new dungeons would sense it and sprout from the soil.
What was called a core was actually the heart of a dungeon, and the various items and treasures it provided were bait, constantly luring greedy adventurers to their demise.
After discovering this peculiar rule, Fang Cheng realized that it was indeed the handiwork of the Greed Demon Lord.
The dungeons had become a tool for the Greed Demon Lord to harvest greed, turning the entire world into his grazing land and obtaining energy for his cultivation in various ways.
Noting this, Fang Cheng continued to adjust the effects he wanted, and after the other colleagues at the studio had finished their time off, he handed his prototype to Huang Ping.
Taking the USB drive that Fang Cheng gave him, Huang Ping was left speechless.
Although the studio didn’t forbid the boss from working overtime, it would be nice if you at least pretended not to.
“Just like that, you tell us casually that you had a blast working alone, how do you expect us to feel!”
In this day and age, which game studio forbids employees from working overtime!
Is there no king’s law, no legal system anymore!
But complaints aside, the prototype of the new game still smelled pretty sweet once it came out.
Especially since this was a retaliatory declaration of war, the studio’s employees immediately got a morale and efficiency boost, along with a significant increase in creativity—a buff that spawned all sorts of brilliant ideas, further realizing Fang Cheng’s original concepts and making the game even more interesting.
Half a month later, the new game “Princess Dungeon 2” was launched.
Perhaps by coincidence, or maybe it was fate, Druid Entertainment’s “Shadows Dungeon 4” released a new DLC.
In the new DLC, the game’s map area would expand further, with new dungeons emerging and new equipment released, unfortunately without any new characters.
Some skills’ effects would be adjusted, and the combos that players had previously enjoyed would be removed, making the tailored strategies players had developed ineffective due to changes in skill data.
According to the game designers, “This will have players looking for new equipment combos, continuing to grind in dungeons, and we think that’s cool.”
To this, North American players said, “Cool your grandpa.”
It seemed like Druid Entertainment’s designers didn’t actually play their own games, their template always seemed to be the same old routine, only with some updates to the graphics and presentation in every iteration.
But if it was truly traditional, that would be one thing, the key issue was that they always liked to play the dough-kneading game, chopping whatever the players liked, much to the players’ chagrin.
Unfortunately, there was no alternative game to turn to, so the players had no choice but to pinch their noses and bear it.
Unlike the lament of the North American players, players in our country were ecstatic.
“Princess Dungeon” was Fang Cheng Studio’s first commercially successful game, so when they rolled out the sequel, it was hard not to speculate that Fang Cheng wanted to take on “Shadows Dungeon 4” in a showdown.
They especially loved these new-vs-old confrontations.
Last time, “Spirit Vessel” went up against “Fallen Mecha,” with “Fallen Mecha” suffering a complete defeat.
This time, what would Fang Cheng Studio’s response be?
And when it was announced that “Princess Dungeon 2” would be cross-platform, Gong Gong’s live stream room reached another climax.
The number of players longing for the experience increased unprecedentedly, with Gong Gong receiving 999+ private messages every minute, and after refreshing, another 999+.
To satisfy the players’ needs, the experience halls in Capital City and Mo City started construction, with new locations already picked out and new gaming pods going into production. It wouldn’t be long before new venues could be built.
Players with money to spare also began trying to purchase gaming pods, with thirteen hundred units already pre-ordered, including a hundred given away in lotteries.
Liuzi, all the way in Sakura Country, struggled for three days and three nights over the price of the gaming pods on the official website but ultimately bit the bullet and paid extra for one.
Once the goods arrived, he had the engineers complete the gaming pod’s installation, then eagerly hopped in and quickly dove into “Princess Dungeon 2.”
Immersed in the environment, Liuzi took a deep breath of the sweet air and sincerely sighed, “This gaming pod was worth the purchase.”
“I think it’s just so-so,” said the Goddess of Art beside Liuzi.
“An NPC like you wouldn’t understand… wait a minute, why are you here?” Liuzi asked the Goddess of Art in astonishment. “And why are you dressed like that?”
This chapter is updat𝙚d by freeweɓnovel.cøm.
In the game, the Goddess of Art was clad in white heavy armor, wielding a mace, and despite her beautiful appearance, she looked ready to perform a craniotomy at a moment’s notice.
“You’re allowed one companion to accompany you in here. Or would you prefer that little one at home?” the Goddess of Art asked curiously. “If you wish, I can be very small too.”
“No, I don’t want to be misunderstood. Well, since you’re here, let’s team up,” said Liuzi.
“Okay!”
The Goddess of Art snuggled up close to Liuzi.
Even though she often did this in other games, Liuzi didn’t feel much then.
But through the gaming pod, Liuzi could feel her hair brushing against his face, the ticklish sensation making his heart flutter.
The scent of jasmine wafted over, sweet with a touch of romance, making his heartbeat quicken.
And upon closer inspection, Liuzi found the Goddess of Art unbelievably beautiful, her modeling at the peak of industry standards, compelling him to silently wonder, “Is this idiot really that good-looking?”
“What’s wrong, why are you staring at me? Do you really prefer them small?” the Goddess of Art asked curiously.
“No…”
“Then stop worrying about it and let’s play the game!”
As Liuzi followed the Goddess of Art in a jog, he couldn’t help but think: Who could withstand this?