A Necromancer's Guide to Clearing a Game Like Tower

Chapter 151: The First Disciple

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Chapter 151: Chapter 151: The First Disciple

[Floor 16 Clear]

[Calculating MVP...]

[MVP: Finn Hale]

[MVP Reward: Giant Breaker Strike (B)]

[Active Skill — Charges one heavy strike with bonus damage against enemies larger than the user. Bonus damage increases when user’s HP falls below 40%.]

Finn read the window once, wiped blood out of his eye, and let out a short breath.

"Bigger they are," he said.

"You climbed its arm," Cillian said, half a laugh in it. "You actual lunatic."

"It worked." Finn shouldered the axe. "Eye’s an eye."

James looked at the MVP line and at Finn and nodded once. He didn’t make a speech out of it. Finn had earned it, and saying so out loud would only have ruined it.

They came out of Floor 16 bruised, scorched, and standing.

Cillian was favoring one side. Finn had blood drying down half his face. Ronan’s new shield had a dent already smoothing itself back out. Maeve was out of nothing yet, which was its own kind of statement.

No cameras met them. No Bureau statement. Just the entry hall and the agents and the seal going quiet on James’s wrist as the Tower released him.

It was a clean climb. After everything, it was a clean climb, and that was the point.

♢♢♢♢

At Emerald Spire, Marcus Hale stood with his advance team in front of the Floor 20 gate.

They were not filler. Six Challengers who had cleared their own way to Floor 19, geared to the last buckle, briefed twice over. He had picked them because they were the best he had who were not himself.

"You’re not there to clear it," Marcus said. "You’re there to live through it and bring back what it does. Mechanics, monster types, win condition, anything the System shows you. You see something you can’t handle, you log it and you pull out." He looked down the line of them. "Observe. Survive. Report. In that order."

"We’ll bring you the first map of Floor 20," the team leader said. "You’ll be walking in with the manual."

Marcus did not smile, exactly. "See that you do."

He did not tell them he expected them back. He did not tell them he didn’t. He gave the nod a guild leader gives when he is sending good people into a door no one has opened, and he stepped back to let them through.

He had built his name on going first. He was not going first through this one. That was not fear. That was knowing what a threshold floor was.

The advance team entered Floor 20 and found a castle.

It rose out of the grey in pale stone, an old eighteenth-century thing of tall windows and black iron gates and weathered statues, wet gravel crunching under their boots. There were no monsters. There was no arena. The air sat too still, like a held breath.

"Eyes up," the leader said. "No contact yet. Formation tight."

They moved like professionals, because they were. Scouts checked the flanks, the mage swept for traps, the healer stayed boxed in the center. The empty ground did not relax them. It made them slower, more careful, every sense reaching for the threat that should have been there and wasn’t.

They went in through the main doors into a long hall lit by chandeliers. The red carpet was clean. The portraits on the walls seemed to turn when no one was looking at them. The silence had a shape to it, like it had been arranged.

No attack came. The only System text was the floor objective, sitting unhelpfully in the corner of their vision.

Two figures stepped out from either side of the hall.

They came like attendants receiving guests, unhurried, gowns trailing on the carpet. Dark wings folded behind them. Long tails moved slow over the red weave. Their eyes held a faint glow, and there was nothing cheap about them — they looked like servants of the house, and the wrongness of them was in how calm they were.

"Guests," one said softly. "How few of you there are."

"They weren’t sent to clear the floor," the other said, the same gentleness. "Only to open the door for the rest."

"Hold formation," the leader ordered. "Nobody answers them. Nobody moves."

He was good. It did not matter. The succubi did not need anyone to answer, because the attack had already started, and it made no sound at all.

It began behind the eyes.

No claws. No fire. Nothing charged across the hall. One by one, each of them started to see what the quietest part of them already wanted to believe.

The scout on the left looked at the leader and suddenly knew, the way you know a true thing, that the man meant to take the clear reward and leave the rest of them in here. He had always known it. He could see it now in the back of the leader’s head.

The mage looked at the man beside him and remembered every small slight, every time he’d been talked over, and understood that this person had always thought himself better.

Somewhere deeper in the castle, a voice the second scout had buried years ago called his name, soft and patient, and his feet turned toward it before he decided anything.

The healer watched her team and became certain, all at once, that the moment it went wrong they would leave her behind, and that her only chance was to move before they did.

The formation did not shatter. It cracked, quietly, in five small places.

Then the scout on the left drove his blade into the leader’s back, and a man was dead before anyone understood a fight had started.

"Hold—" The leader’s command came out, and in every ear it bent into something else, an order that sounded like betrayal, proof of the thing they had each already decided.

After that it was fast and it was ugly, and none of it was aimed at the succubi.

They watched from the foot of the grand stair, hands folded, while Emerald Spire’s best tore one another apart in a clean, well-lit hall. The floor did not need a single monster. It had handed them their own minds and let them do the rest.

The last of them dropped, and deeper in the hall, a second set of doors swung open.

The bodies on the carpet had not all fallen the way bodies fall. A few had been moved. Two knelt. Several were turned to face the inner doors, as if the castle had arranged its guests for an audience.

Then the System spoke, and it spoke to the entire world at once.

[FLOOR 20 RAID PARTY ELIMINATED]

[ALL CHALLENGERS HAVE PERISHED]

[THRESHOLD CONDITION MET]

[MAIN STORYLINE ACTIVATED]

[MAIN STORY QUEST UNLOCKED: ANGEL OF LUST — THE FIRST DISCIPLE]

[FLOOR 20 ENTRY RULES UPDATED]

[ENTRY REQUIREMENT: 20 CHALLENGERS]

[MAXIMUM RAID CAPACITY: 20 CHALLENGERS]

[WARNING: DESIRE-BASED MENTAL INTERFERENCE DETECTED]

[WARNING: PARTY BETRAYAL RISK EXTREME]

Across the world, every Challenger’s interface lit with the same words at the same second.

Marcus Hale read them at the gate, and for a long moment he did not move at all.

In the throne room, the two succubi knelt at either side of the dais, obedient and calm, wings tucked, heads bowed.

Above them, Alice sat.

She rested in the high seat with the ease of someone who had been waiting a long while and minded none of it. Her wings spread behind the throne and down the wall like a hung curtain of dark feathers. She was beautiful in the way that made a person step back rather than closer, and she looked at the notification still glowing in the air over the hall as though she had written it herself.

The first door had opened. The dead in the hall were proof of it.

She read the new rule once more — twenty Challengers — and a small, patient smile moved across her face.

"Good," Alice said.

She settled deeper into the throne.

"Now send me twenty."

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