Days as a Spiritual Mentor in American Comics

Chapter 5784 - 4807: Royal Casino (Part 2)

Days as a Spiritual Mentor in American Comics

Chapter 5784 - 4807: Royal Casino (Part 2)

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Chapter 5784: Chapter 4807: Royal Casino (Part 2)

Arkham Batman also has his own exclusive background music. To be honest, Doctor Manhattan’s score does a surprisingly good job. When Hunting is a ghost, a violin piece is played, but for Arkham Batman, it’s a deeper cello and bassoon, with a tune tinged with a melancholic gothic style. Compared to tension, it feels more like a slow creeping horror.

Previously, the tune of Hunting could even stir up the tension in Arkham Batman’s heart, so he tried to replicate it, hoping to use the background music brought by the ghost to create a terrifying image for himself. But unfortunately, he picked the wrong target, as Lucifer was not swayed by it at all.

"I warn you not to come closer." Lucifer tried to negotiate with him, "You know I have a skill that can pin you to your spot. If you approach, I’ll hold you here and just stroll past you. That would be embarrassing for the invincible Batman, wouldn’t it?" 𝘧𝘳𝘦ℯ𝓌𝘦𝒷𝘯𝑜𝑣𝘦𝓁.𝒸𝘰𝓂

Arkham Batman didn’t quite know how to respond. Lucifer’s approach to this game has no immersion; he’s not putting himself in the shoes of a nervous runaway gambler, nor is he treating Arkham Batman as a new character — it’s still the same old game for him.

When the agent arrived, he saw such a scene. Honestly, his shot didn’t save Lucifer, but rather relieved Arkham Batman, who was contemplating whether to teach Lucifer a lesson — now he had no choice; he had to catch these two flies.

And this was right in line with the agent’s intentions. The agent landed a shot, and Lucifer turned and ran, darting into a nearby private room, emerging from a door linking to this end just behind the agent.

The agent whispered to him, "In a moment, let’s use our skills alternately to hold him off."

Lucifer didn’t quite understand the plan, but since he had nothing better to do and no plan of his own, he went along with Shiller’s plan.

Arkham Batman wasn’t made of clay; these two dared to provoke him so openly, he had to teach them a lesson. So, he walked toward them. Don’t underestimate the president suit for its lack of combat skills; every ghost has basic attacks. Just because Arkham Batman doesn’t carry a knife doesn’t mean he can’t attack. If he catches up with you, you’re still going to get hit.

Yet unexpectedly, the agent didn’t run; he just waited for Arkham Batman to catch up until the background music started playing.

The agent, playing this game for the first time, was taken aback. How was music interfering too?

He didn’t think of it as an artful way to set the mood; he only thought this sound would interfere with him hearing footsteps. Fortunately, as soon as the background music started, the sprint ability could be used. The agent nearly vanished in a blink, darting out of Arkham Batman’s sight.

The agent, Lucifer, and Arkham Batman were all shocked.

What, are you launching missiles here? Is this speed a bit too fast, leaving afterimages! If this skill lasted longer, you could loop around the Earth and come back through the back door from the casino’s main entrance.

The agent himself was also shocked. He didn’t anticipate twice the speed would be this exaggerated, and it seemed this skill automatically avoided obstacles. Earlier, he nearly hit a wall because it was so fast, but instinctively veered down the stairs without hitting anything.

When Lucifer saw he was gone, he turned around and threw a control skill at Arkham Batman, running towards Shiller while shouting recklessly: "Wait for me!"

"Keep your voice down," the agent said to him, "Is this casino your family’s?

"Why can’t I make noise?" Lucifer asked, "Aren’t you just trying to lure him over?"

The agent was left speechless. Originally, he intended to kite Arkham Batman, making him approach and retreat strategically, but the skill made him overshoot and now he had to rely on shouting to attract Arkham Batman.

But Arkham Batman wasn’t a fool. As soon as he got close, the agent shot out like a missile, which was clearly the opponent’s skill. With such an acceleration skill, why would Arkham Batman chase him?

Lucifer wasn’t easy prey. Superman has long-range attack capabilities, Matt’s exploration ability is strong and hard to find, leaving Greed as the only easy target.

Arkham Batman used the exploration skill again, highlighting the gambling facilities currently in use, finding this time two facilities in use, one on the third floor and one on the fourth. So he decided to go check them out.

After reaching the third floor, Arkham Batman didn’t rush to alter the odds. Greed is very cunning and sensitive to probability. He couldn’t let Greed discover he had probability manipulation skills, or he might be outwitted. He had to act at a critical moment. For now, it was enough to interfere with him a bit and stall his development.

Arkham Batman walked in that direction. This was a leisure area, filled with many sofas, but there was no lighting, only the faint glow of the green emergency exit signs and the emergency lights on the gambling tables.

As soon as Arkham Batman appeared outside the door, Greed turned his head. Seeing Arkham Batman, Greed instinctively stepped back, clearly sharing the same sentiment as the agent—who would plan to strengthen Batman so much?

However, in the next second, Greed turned his gaze to the gambling table. This was a dice size gambling game; the dice on the table were spinning, and his chips were already placed on the table. Retrieving the chips required operating the facility, and those two seconds were enough for Batman to hack him into pieces, but if he ran now, he’d lose his chips.

The reason Greed is Greed is because he can easily be defeated by his own greed, choosing money without hesitation over life and safety, even if the opposite was a terrifyingly large Batman.

Greed swallowed hard and indeed stood firm by the gambling table while Arkham Batman laughed in exasperation.

When he lost the last game, he concluded that Hunting deliberately used the environment to create a terrifying atmosphere, generating great tension and pressure on the Exorcists’ side. Even the last wrong choice made by Black Widow was a forced mistake. This was also a good method for Ghost to survive the early stage.

Actually, the early stage hunting wasn’t very strong. It was once thought that he was slowly approaching like a cat chasing a mouse; now it seemed that his initial speed wasn’t high, couldn’t see clearly, and had no way to accurately lock onto and hunt targets, thus he seemed so sluggish.

But he cleverly used his image and actions to bring a sense of tension to the players, causing them to expend a great deal of energy avoiding the hunt rather than focusing on sealing. This was undoubtedly a clever tactic.

Arkham Batman also wanted to use this tactic because he already discovered that the first suit was relatively weak. Hunting’s first set lacked vision, speed, and sharpness; Arkham Batman’s first suit lacked aggressive skills, incapable of quickly taking action against the Gambler. So, Arkham also adopted the method of creating a terrifying atmosphere like Hunting, wanting to force the Gamblers to mess up their positions.

Then he looked at the opponents he encountered: the first soft target, Superman, sent a Thunder Beam that almost split his Bat Armor apart. That thing wasn’t a control skill but purely an attack skill. Ghosts wouldn’t die, but it didn’t mean they wouldn’t get injured or weakened; if hit directly, who holds the law could indeed be unclear.

The second soft target, Lucifer, was completely out of the game. Though said not to open cheats, Arkham Batman felt what Lucifer saw was still a heap of programs, totally unable to feel the atmosphere, let alone escape from fear.

The third soft target played the theme of money over life. Others feared, he was greedy. It was clear that Greed was a bit afraid of Batman, but this fear couldn’t overcome his greed, easily controlled by desire, and even when the ghost was almost touching his face, he wouldn’t run. He’d rather go out honorably in death than start from scratch.

Arkham Batman could only comfort himself by thinking that these were the powerful opponents he had selected, and then moved towards Greed.

Arkham Batman was correct. Actually, Greed was the biggest soft target because all his three skills were operational skills, with no escape or control skills, meaning he had no means to fight back when facing Ghost.

When Arkham Batman approached, Greed was just standing there at the table edge. As Arkham Batman came to the table side, raised his hand to slash, he found his knife wasn’t long enough; he couldn’t chop Greed across the table.

So he thought about circling around the table; when he circled, Greed also circled. When he went left, Greed went right, and when he went right, Greed went left, starting a table circling.

The room’s atmosphere became somewhat awkward because both simultaneously realized the other might be a paper tiger. The opponent’s skills didn’t contain strong control or acceleration skills, otherwise, they would have already been used.

"Listen," Greed suddenly spoke, "coming after me isn’t a great idea. I can play this all day."

Arkham Batman didn’t doubt his words, but he didn’t care either because he could remotely control the win rate. It seemed Greed was holding him up, but why couldn’t it also be him holding Greed up?

He had dealt with Greed before and was very clear that allowing this guy to develop out of sight for a while might mean the whole casino going to him. He could also play with Greed here all day, preventing Greed from operating.

Gambler’s side only has Greed for operations; if he is held up, their economy won’t rise. And while himself is held up, he can remotely manipulate the win rate, earn points, and allow the gamblers to complete the seal to open another suit—it’s sure profit without loss.

Arkham Batman glanced at the chips beside the gambling table, feeling he had arrived at just the right time. The chips at the table edge should be a dozen or so, apart from those initially brought; they might also be from other teammates he received or foraged. Greed had bet heavily and absolutely wouldn’t abandon these initially accumulated assets, so he could keep him here, preventing the gamblers’ team economy from developing.

Seeing Arkham Batman leisurely accompanying him in circling the table, Greed realized what his intention was. Just as Arkham Batman thought, he couldn’t abandon the chips from this round, so he could only accompany him in circling.

Just that Greed was somewhat confused. Does Arkham Batman believe his teammates won’t develop outside? Or does he have some key skill that makes him think others, even if developed, wouldn’t threaten him, so he’s willing to waste time here with Greed?

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