Fierce Horror Dorm: Take a Concubine to Get Stronger
Chapter 522: Deploying Forces, Demon King Castle’s Ten Turrets!
"Xu Lang, let's go home first." Cao Yaxuan said with some worry, "Zhou Ye just sent a message saying the Forbidden Lands have all gone quiet."
The Eye of Providence had already appeared above Mad King Building long ago, and Xu Lang was well aware of all the changes in the Safe Zone. The four major Forbidden Lands had indeed restrained their abnormal phenomena, becoming somewhat ordinary.
"Alright." Xu Lang nodded.
In previous simulations, he would have already rushed into the Blood Mist World by now.
But this time, he wanted to slow down, to thoroughly absorb all the experience from this Simulation Dream.
...
After exhausting all his Nightmare Essence, Xu Lang exited the Simulation Dream and fell into deep thought.
Within the Simulation Dream, he had spent an entire day.
The simulation experience was excellent!
No matter how much time passed, as long as the Nightmare Essence was sufficiently paid, the realism would be infinitely close to one hundred percent!
This time, he had roughly figured out four rules of the Simulation Dream.
First, as the dream's content accumulated, the natural consumption rate of Nightmare Essence would increase.
Second, the further the simulation's time coordinate was from real time, the faster the Nightmare Essence would naturally deplete.
Third, reverse deduction was possible, dreaming back into the past, also following the rule that the further the time coordinate was from real time, the faster the Nightmare Essence would naturally deplete.
Fourth, when a high-quality dream entity appeared, it would deduct a massive amount of Nightmare Essence all at once, such as when the First Calamity of the Crimson End descended.
"The Simulation Dream is becoming more and more useful... but the Nightmare Essence consumption is also fast. Luckily, I have four Workers, so Nightmare Essence will keep increasing."
Xu Lang smacked his lips, feeling somewhat unsatisfied.
The Blood Calamity descending was quite interesting.
But what was even more interesting was Mad King Building's reaction. Its response was somewhat like a dead fish, providing no practical help to the players.
The dormitory building and players working hand in hand, joining forces with one heart?
Xu Lang really couldn't see it!
"It's most likely counting on the players to take action, or rather, counting on me to act... dealing with a Blood Calamity means not only contending with the calamity but also playing games with Mad King Building. So tiring."
Sooner or later, he would reshape Mad King Building into his own image.
Xu Lang spent a full hour just reviewing before he began the Fusion.
He still had some Fusion attempts left for today, and he was going to use them all to fuse turrets!
...
As mentioned before, if the Demon King Castle's turrets were properly planned, the overall combat power could be elevated to another level.
It was just that, relying on overwhelming stats to breeze through everything all along, Xu Lang hadn't bothered to refine them.
But this time, he decided to thoroughly assess the current ten turrets!
After all this time, Demon King Castle had already accumulated quite a few Legendary-level Enchantment Gems. Originally, he had planned to gather them all together and push for Epic quality, but now, using them was the better choice.
If a treasured sword never leaves its sheath, it will forever remain Dust-covered.
Li Wenwen's Sequence had already been promoted. Although she couldn't open a second slot on the facility, she could knock off the existing Enchantment Gems. Later, if they got Epic gems, they could just replace them.
On the two Angel Turrets, Xu Lang installed "Square Blessing Gems," increasing turret damage by 12%, attack speed by 12%, and Durability by 12%.
On the two Berserk Laser Ray Emitters, he installed "Triangular Power Gems," increasing turret damage by 30% with a 10% chance to forcibly penetrate the target.
On the Dragon Star Summoning Array, he installed a "Dual Magic Gem," granting a 50% chance for consecutive attacks that could trigger repeatedly, with a five-minute cooldown.
The Void Fissioner still had the Blood Diamond, targeting the Nine Clans.
The Cannon remained unchanged with the Wind Element Gem, creating a tornado on attack.
These core turrets, Xu Lang really didn't want to mess with. If the Fusion went wrong, it would be extremely wasteful.
So, he simply used a Level 20 Common turret to perform a Level Transfer, bringing the Void Fissioner and Cannon up to Level 20.
Although this didn't improve their quality, their stats genuinely stepped up a notch.
In the short term, he might only have three Legendary turrets.
Namely, the two Angel Turrets and the Dragon Star Summoning Array.
Times had changed. He now had many turret slots and no longer relied on a single turret to hold the fort. There was no need to raise every turret's Rarity to the highest.
This saved a lot of Nightmare Coins.
This time, the main focus for Fusion was on the other three turrets, and the final results were decent.
...
[Electromagnetic Spider Web Turret]
[Type: Turret Facility - Attack]
[Level: 20]
[Rarity: Excellent]
[Lethality: 3000]
[Durability: 18000/18000]
[Attack Speed: Normal]
[Auto Range: 150 meters]
[Electromagnetic Web: 3/3 (8500 Copper Coins per shot)]
[Effect 1 (Electromagnetic Splash): The emitted electromagnetic web has a larger visual area than its apparent size]
[Effect 2 (Burst Fire): Can fire 3 consecutive shots]
[Effect 3 (Paralysis): The electromagnetic web inflicts Level 3 Paralysis]
[Effect 4 (Thunder Critical): The paralysis effect of the electromagnetic web can stack]
[Enchantment Gem - Added Crime: Level of inflicted special effects +1]
[Dismantle: Alloy Shell x21, Charge Core x3]
[Description: An electromagnetic spider web with voltage strong enough to catch fish.]
This was a control-type turret, capable of inflicting up to Level 9 Paralysis.
The highest Bleeding effect Xu Lang could create was also only Level 9, and so far, no BOSS had been able to withstand it.
And with the Electromagnetic Spider Web Turret plus the Added Crime Enchantment Gem, it could inflict up to Level 12 Paralysis, which was incredibly powerful.
[Flame Dragon Roar Cannon]
[Type: Turret Facility - Attack]
[Level: 20]
[Rarity: Excellent]
[Lethality: 55000]
[Durability: 30000/30000]
[Attack Speed: Slow]
[Auto Range: 30 meters]
[Flame Dragon: 1/1 (20000 Copper Coins per shot)]
[Effect 1 (Rage Surging): The Flame Dragon Roar Cannon accumulates rage, increasing damage by 10% per second, up to a maximum of 100%.]
[Effect 2 (Dual-Range Firing): The Flame Dragon Roar Cannon can adjust its firing mode, launching Flame Dragons either forward or to both sides.]
[Effect 3 (Burning Flames): The Flame Dragon inflicts Level 4 Burn effect.]
[Enchantment Gem - Slow is King: When installed on a turret with "Slow" attack speed, turret damage increases by 30%.]
[Dismantle: High-Temp Resistant Alloy x15, Gilded Cannon Body x1, Flame Dragon's Fury x1]
[Description: ROAR!!!]