From Moving Crates to Killing Gods
In Argent, you have twenty one years to live.On your twenty first birthday, the System assigns you an ability and teleports you beyond the barrier. So far, only four people have ever survived the exile.The reason?The outside is filled with Corruptors, and Corruptors cannot be harmed. They are forces of nature. Walking disasters. You don't fight them. You just pray they don't find you.Allaran knows this. He's known it his whole life.An orphan raised in the warehouses, he spent his days hauling crates from loaders to shelves. Useless work for a useless boy. He made peace with dying long before he ever learned to hope.Then his twenty first birthday came.His ability manifested.Switch.The power to change the location of two things.A joke. A warehouse clerk's trick in a world where survival depends on being extraordinary.What he didn't know was that his useless power could do something no one had ever done before.Kill the unkillable.The Corruptor's head landed in his hands.The eye blinked once. Twice. Then went still.And the System lit up with words no living human had ever seen:You Slayed [King Emi Level ???]XP Threshold Met.[Leveling Up].In that instant, something Argent had never known was born.Hope.
- C.105: At the Limit
- C.104: Shepherd
- C.103: Monster War
- C.102: Younger Generation
- C.101: Allaran’s Massive Building Delivery Service
- C.100: The Corridor Begins
- C.99: Jim and Coll
- C.98: Citadel Minister
- C.97: The Sundering
- C.96: Voidstone
- C.95: Three Questions
- C.94: Existential Crisis
- C.93: October
- C.92: Dark Keshnel
- C.91: The Reason
- C.90: Scary Rectangle
- C.89: Strange Light
- C.88: Mountain Wall
- C.87: Wip
- C.86: Nice Meal
- C.85: The Truth
- C.84: Eric and Rue
- C.83: Ruined Notebooks
- C.82: Liquid Corruptor
- C.81: Lab
- C.80: Sense
- C.79: Doctor Vibes
- C.78: Serpent Ambush
- C.77: Silver Cell
- C.76: Coco Calming
- C.75: Dead Center
- C.74: Two Lakes
- C.73: Chores of the Past
- C.72: Deadly Toy
- C.71: Exile By Choice
- C.70: Before We Cross
- C.69: Field Trip
- C.68: New Training
- C.67: Recovery
- C.66: Zen Allaran
- C.65: Second Wind
- C.64: Juice Friend
- C.63: Worry
- C.62: Good Sleep
- C.61: Weirded Out
- C.60: Across the Wasteland
- C.59: After The First
- C.58: Not Where I Should Be
- C.57: Wrong Sky
- C.56: A Weapon Bleeds
- C.55: One Hundred
- C.54: Fast, Medium, Slow
- C.53: Basic Knowledge
- C.52: Ten
- C.51: Silver Master
- C.50: Nervous
- C.49: Pillow Attack
- C.48: Fast Spin
- C.47: New Record
- C.46: Confident
- C.45: Pulse
- C.44: Training
- C.43: Playing Dead
- C.42: Bird Routine
- C.41: Noblesse Oblige
- C.40: Awakening
- C.39: Forgotten
- C.38: Levels
- C.37: The Impossible
- C.36: Vow
- C.35: Spire
- C.34: Ones
- C.33: Dead King
- C.32: Heavy Eye
- C.31: Sing
- C.30: Traitor
- C.29: Desperate Gamble
- C.28: The Cost of Panic
- C.27: Terminal Velocity
- C.26: Fly
- C.25: Preventive Measure
- C.24: Secrets
- C.23: Reunion
- C.22: Tower
- C.21: Up
- C.20: Portable Hope
- C.19: Ward
- C.18: Brow
- C.12: Ruins
- C.11: Light
- C.10: Charge
- C.9: The First Flaw
- C.8: Silver Monster
- C.7: The Lake
- C.6: Three Teams
- C.5: Company
- C.4: Tunnels
- C.3: The Outside
- C.2: Exile
- C.1: Switch
























