Global Lords: I Have Information System
Chapter 698 - 458: The Beauty of Mediocrity, Zong Ze’s Frosty Winter
Simply in the second phase of Frosty Winter, she has gained over forty thousand more points by hunting Frosty Snow Beasts than ordinary lords. Even after deducting some points due to the sacrifices of warriors, the points she obtained far outstrip those of other lords in the same region.
Jan Haisiz has now become a top regional lord, with ongoing support from Prince Ayoub.
She is not a very clever person, but she has also questioned Prince Ayoub's motives.
After some limited thinking and enumeration, she couldn't find any reason to refuse Prince Ayoub, because refusal would only lead to a dead end.
Instead, choosing to comply and cooperate could receive continued support from the indigenous people.
That's right, it's like a transfusion, using other's blood to strengthen oneself!
This is also the only path Jan Haisiz can continue to tread.
He has no choice, regardless of what schemes or plots Prince Ayoub might have, she can only keep going, and at least for now, she feels more grateful than fearful.
Currently, she is having the Scorpion Armor Warriors use the Stone Mason's Chisel to dismantle the Small Ice Mountain.
She has set up a simple fur tent nearby, lazily basking in the sun.
Mediocrity has its own beauty; at least in situations one cannot fathom, one can continue to dream and muddle through, living in the present.
As time progresses, let's wait and see what kind of fireworks will erupt in the southern part of the continent.
...
Meanwhile, in the northwest part of the Rodok Kingdom.
Zong Ze is also leading a team to search for a sealed Frosty Winter Treasure Chest on a Small Ice Mountain.
The heavy snow piles up in the mountains, and the branches are laden with icicles and snow.
Every branch looks as if it's wearing a layer of white clothes.
With the arrival of sunlight, the snow on the treetops melts first, starting to fall in large patches.
The originally difficult and rugged mountain paths are made even less passable by the ice and snow.
However, Zong Ze seems quite at ease, suspended more than a meter off the ground, surrounded by a faint purple shield.
This layer of shield is a condensation of arcane energy, it has a solid form, capable of repelling snow, and the power of arcane elements allows him to float in the air.
He uses this method to pave a path, followed by Green-skinned Orcs in thick leather and towering Giant Demon Spearmen.
Their target is a Small Ice Mountain not far from their territory, just below the mountain path, with a straight-line distance of less than 500 meters, but due to the mountainous terrain, they need to trek two to three kilometers along the mountain route.
The mountainous area is not as open as the plains; here, the roads are narrow, the terrain undulates greatly, and mountain rocks occasionally block the way. The narrowest part of the mountain path is barely two meters wide.
In such a terrain, even ground-based Magic Energy Mechas struggle to operate.
Whether it's the Burden Bearers or the Drilling Machines, they all have a width of over three meters.
You can't expect to both advance and build roads simultaneously, can you?
This is why, in mountainous regions, the principle of "to become rich, first build roads" holds true.
The Rodok Kingdom and various Giant Cities have constructed kingdom roads and direct routes, and this infrastructure was once a major undertaking within the kingdom.
Further down, the Bang Cities usually haven't constructed roads. Many of these Bang Cities are mountain fortresses.
Standing tall amidst mountains and cliffs, some are even built atop sheer cliffs and precipices.
Surrounded by stone cliffs and rock faces that drop hundreds or even thousands of meters, their foundations reinforced with plentiful rune magic, making them easy to defend and hard to attack.
Thus, mountains have their pros and cons, as do plains.
Different regional environments have created different development situations, making the entire continent rich and colorful.
After some time exploring, Zong Ze now has a thorough understanding of the surrounding terrain.
His luck is fairly good; just over twenty kilometers away from his territory lies a mountain village.
The nearest Giant City of Beluda is only 2100 kilometers away from here.
Measured against Earth's standards, this distance could practically span a continent.
But on this Endless Continent, it's considered quite close.
Look at Zong Shen; it takes him over seven hundred kilometers to reach Boss Bang.
Traveling to Lentax Giant City requires a journey of four to five thousand kilometers.
On this magical land, various Flying Magical Beasts, Magic Energy Flying Devices, and even some Earthbound Riding Beasts or Space Transmission Arrays have stretched the concept of distance infinitely.
A standard team of Goblin Merchants might spend a cycle of five to eight years traveling a fixed route to trade in four to five kingdoms and alien race areas.
Furthermore, the lifespans of creatures here differ significantly from those on Earth.
Humans are not considered a long-lived race, but with a strong physique, they can still live to be 120 to 150 years old.
If one can obtain the heart's blood of a True Dragon, they can undergo a Dragon Vein Baptism, transform their bloodline, and gain an extended lifespan of several hundred years.
Races like Dwarves, Forest Elves, High Castle Orcs, and Werewolves can easily live for several hundred years.
Further up are Dragon Veins, Dragon Descendants, Giant Dragons, Titans, Giants, and Giant Mammoths, which can live to be over 800 years old, with their lifespan limits dependent on their destiny.
Many other long-lived races exist.
More astonishing are the Dark Night Elves and High Elves, who, due to the presence of the Eternal Well and the World Tree, theoretically possess immortal lifespans.
As a downside, their fertility rate is low to a threshold level; even at the peak of the last era, all the Elf Race's combined population was less than one-fifth of the humans at the same time.
It's worth noting that humans during the last era were not the mainstream race on the continent.
With so many factors and conditions, the scale of distance on the Endless Continent is no longer as daunting.
Of course, for the lords, some settling time is required for cross-country movements.
Turning back the focus to Zong Ze, he maintains a peculiar arcane stance to carve a path ahead.
This power continually consumes his mana.
However, after transforming into an Arcane Spirit, his Wisdom Attribute has greatly increased.
Moreover, this increase can be rapidly maintained through self-initiated meditation practices.
His current Wisdom Attribute is about to break a hundred, his mana reaching over a thousand points, and the meditation recovery speed is extremely fast. He has now mastered 12 Tier One, 8 Tier Two, 4 Tier Three, 2 Tier Four, and 1 Tier Five arcane magic skills.
These arcane magics cover the Defense System, Attack System, Support System, Shaping System, among others.
Through Arcane Affinity, he can also add one or two non-conflicting elements of elemental magic damage to his arcane magic.
His comprehensive combat power is comparable to a Tier Five to Tier Six Arcane Mage.
Among the mages, Tier One corresponds to Mage Apprentice, Tier Two to Apprentice Mage, Tier Three to Junior Mage, Tier Four to Intermediate Mage, Tier Five to High-level Mage, and Tier Six to Grand Mage.
Above that are Mage and Grand Mage; reaching this level enables one to manage a Mage Tower of a Giant City or an Imperial City.
Such existences are rare on the entire continent, but for Zong Ze with an Arcane Heart, his potential is limitless!
The two brothers will become powerful in their own ways and at their own pace, embracing the future.
After trekking for more than half an hour in the mountains, they finally arrived beside the Small Ice Mountain.
The brothers' approach is similar; Zong Ze also begins experimenting with different methods to dismantle the Small Ice Mountain.
He seeks to find an efficient means; constrained by the terrain during the second phase of Frosty Winter, he did not manage to slay many Frosty Snow Beasts.
In two days, he only slew twelve to thirteen Snow Beasts. Including basic survival points, he didn't reach even twenty thousand points. He once considered the Magic Energy Drilling Machine, but facing the exchange price of a thousand points, Zong Ze ultimately chose to exchange for Tier Five Spell Scrolls instead.
In fact, these spell scrolls without cooldowns, without costs, and even without casting steps, are indeed extremely useful tools.
If he had enough points on hand, he could exchange for dozens or hundreds and toss them around haphazardly, and with over a hundred Tier Five magics exploding together, the resulting Spell Storm could at least destroy most of a Bang City.
Tier Five magic isn't like cabbage, especially the Tier Five group attack magic, which is not only incredibly powerful but also quite wide in scope. Other than not being as effective against structures as a Goblin Bomb, it excels in other areas.
Spells like Favide Fire Rain, Doris's Triple Fire Dragon Tornado, and Lai Pei's Turbid Tide are massive damage magics, and these are merely Tier Three.
How strong is a Tier Five spell?
It can only be described as earth-shattering!
Undoubtedly, exchanging for Tier Five Spell Scrolls is the mainstream choice!