Gunmage
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In a world where magic rules and human nations fight to survive, a 14-year-old stowaway finds himself thrust onto the frontlines of war. With no allegiance but to his own cold logic, Lugh is forced to navigate battlefields of steel, sorcery, and shadows. What begins as an escape soon becomes something far greaterwhether he wills it or not.Gunmage When spell and steel collide, a new kind of warrior is born.
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CHAPTERS (304)
- C.304: Ten for a coinNEW
- C.303: sent by nobodyNEW
- C.302: Deepest impression
- C.301: Empty confidence
- C.300: Silver shadows and a kingdom
- C.299: The cost of greatness
- C.298: History of the enforcers
- C.297: Vigilantes
- C.296: Inheritance of control
- C.295: No point to prove
- C.294: The things they’ll do
- C.293: Calculated attrition
- C.292: Detachable truths
- C.291: Ethics of a loaded gun
- C.290: Each has their own story
- C.289: Three nobles and a well
- C.288: I fear no woman
- C.287: Hunger for new things
- C.286: Taking to the skies
- C.285: Second official visit
- C.284: Three floors to freedom
- C.283: Noble daughters, rogue hearts
- C.282: The priestess and the mirror
- C.281: Silence is consent
- C.280: The vessel
- C.279: The arrogance of age
- C.278: Post duel proceedings
- C.277: Royal doctorine; alive, not intact
- C.276: Masks of immortality
- C.275: In the Queen’s shadow
- C.274: Elves, ink and inquiries
- C.273: Too much, too human
- C.272: Mana, metrics and mental instability
- C.271: Complicated magic, Complicated elves
- C.270: Lords of innovation
- C.269: Names carved into stone
- C.268: Interruptions and consequences
- C.267: Runes of ruin
- C.266: Blood serpent, cross steel
- C.265: Rift and ruin
- C.264: A shifting tide
- C.263: Dance of wraiths and tendrils
- C.262: Equal risks
- C.261: The will that shapes you
- C.260: Bet on Lyra
- C.259: That was fast
- C.258: Feeding the faithful
- C.257: A kingdom built on confidence
- C.256: Tool of speech
- C.255: Insinuations
- C.254: A wrench in the machine
- C.253: Echoes of open minds
- C.252: Secrets and Motives
- C.251: My good buddy Lugh
- C.250: Future of the noble courts
- C.249: Wolves in Silk
- C.248: A one way ticket to hell
- C.247: A loaded gun
- C.246: Boiling water, boiling blood
- C.245: Wittmann Valtér
- C.244: Choosing a throne
- C.243: No safe houses
- C.242: The Jade palace
- C.241: Royal sunmons
- C.240: Agents of Zhuul
- C.239: Ten live children
- C.238: Qualities of ruin
- C.237: A psalm for the damned
- C.236: The pope and the Cardinal
- C.235: Where fire sleeps
- C.234: Scars and strangers
- C.233: Unanchored
- C.232: The lie of memory
- C.231: Not human, not anything
- C.230: A room full of dust and warnings
- C.229: Look at them
- C.228: Bloodlines and bargains
- C.227: A familiar stranger
- C.226: The witch of Whispers
- C.225: A twisted promise
- C.224: Black gold and broken stone
- C.223: Sweat, blood, and grime
- C.222: A matter of proportions
- C.221: Blind Judges
- C.220: Who are you?
- C.219: Just a joke
- C.218: Welcome to House cross
- C.217: Stones and Specters
- C.12: For Glory! For Heieg
- C.11: Eye of the abyss
- C.10: The hollow Legion
- C.9: Bait for the abyss
- C.8: Red tides, black skies
- C.7: Role call
- C.6: Monster magnet
- C.5: Fire on the waves
- C.4: From the gallows to the gauntlet
- C.3: Unwelcome cargo
- C.2: A racoon on a warship
- C.1: Beneath the howling tides
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