Lord Game: I Have 100 Million Talents

Chapter 331 - 56: The Gray Lord’s Big Move! Spiritual Control

Lord Game: I Have 100 Million Talents

Chapter 331 - 56: The Gray Lord’s Big Move! Spiritual Control

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Chapter 331: Chapter 56: The Gray Lord’s Big Move! Spiritual Control

Next, he addressed the Lizardmen still making a desperate last stand in the city. His deep voice, magically amplified, boomed across the entire city with a call to surrender:

"Today, we have come only for the Evil God Believers, not to invade the Dragon Realm."

"Therefore, all who are willing to lay down their weapons shall be spared!"

The overwhelming difference in numbers, the crushing gap in strength, and Emperor Tingfeng’s invincible presence as he led the charge had already shattered the Lizardmen’s morale.

For some Lizardmen, the "abnormalities" they had long since noticed within the Dragon Realm became the final straw that broke their will to resist.

Consequently, the majority of the remaining Lizardmen saw the situation for what it was and decisively laid down their weapons, choosing to surrender.

As for the die-hard Lizardmen who still refused to submit, Qin Feng showed no mercy. He directly assigned Diablo to lead the cleanup, purging the remnants with swift and decisive force to ensure no one escaped.

As the last enemy was eliminated in this Lizardman city bordering the Gulad Empire’s Eastern Territory, the system prompts Qin Feng had long been awaiting appeared in his Field of View, right on schedule.

[Battle Over!]

[Your Gray Lord has reached Level 11! All your Attributes have increased accordingly!]

[You have unlocked "Master of Advanced Magic Theory"!]

[You have acquired the new skill "Flowing Fire Cloak"!]

[You have acquired the new skill "Thorn Entanglement"!]

[You have acquired the new skill "Holy Praise"!]

[You have acquired the new skill "Spirit Control"!]

[Your Life Value has been permanently increased by "Bloodthirsty"! Affected by the "Sigmar’s Blessing" skill! Additional increase: 30%! Affected by the "Heaven’s Chosen Ruler" title! Additional increase: 500%! Affected by the "War Blessing" Talent! Additional increase: 250%! Totaling a 780% increase in Extra Life Value!]

[All of your Attribute Values have been permanently increased by "Bloodthirsty"! Affected by the "War Blessing" Talent! Additional increase: 250%! All are currently at 2999 points (capped).]

[In this battle, you captured a large number of "Lizardman Soldiers." They will gradually succumb to your power and charisma, becoming your most loyal Divine Chosen Soldiers!]

[By slaying hostile creatures and offering up Soul Fragments, you have received the favor of the King of War and obtained Divine Chosen Spoils from the enemies’ corpses... You have received: a "Void Magic Ball" Skill Book, several Healing Potions, several purple weapons, several purple armors, several Otherworld Weapons (Red), and several Otherworld Armors (Red).]

[Void Magic Ball (Active): A Mage-type Professional Skill. Once learned, you can fire a Void Magic Ball that deals Magic Damage to the first target it hits and Silences it for 1 second. It can interrupt an enemy’s channeled abilities and ongoing suppression (Control) effects.]

[Master of Advanced Magic Theory (Passive): The higher your Gray Lord level, the greater the Magic Damage dealt by your advanced Magic, the longer the duration of your control effects, and the longer the duration of buffs on allies and debuffs on enemies...]

[Flowing Fire Cloak (Active): The Caster envelops themself in a Flame Shield, burning nearby enemies. The Flame Shield can block a certain amount of damage and continuously inflicts "Light Up" damage on enemies. This can be stacked with other "Light Up" effects that do not share the same name.]

[Thorn Entanglement (Active): Summons numerous roots to burst from the ground, stopping enemy movement for ten seconds. During this time, the Caster is "suppressed" and cannot attack, move, or cancel the ability.]

[Holy Praise (Active): The Mage infuses themself and their allies with pure Magic Power, restoring the Magic Wind (Magic Power) of themself and all allies within a certain range.]

[Spirit Control (Level 10 Big Move): As a master of the Magic Wind and Forbidden Techniques, a Gray Lord can evoke subtle whispers in the minds of enemies, persuading them to betray their allies. It can even influence enemies that rely on instinct and commands, such as Void Creatures and Puppet Creatures... After all, a true Gray Lord doesn’t let moral considerations cloud their judgment... The specific conversion rate depends on the overall strength gap between the Caster’s legion and the enemy’s, as well as the individual strength gap between the Caster and the target. The larger the overall legion strength gap, the more units can be subjected to a Spirit Control check per round (with a baseline number). The stronger the Caster is compared to the enemy, the higher the success rate of the Spirit Control check (with a baseline chance).]

’Holy... shit!’

’So this is the top-tier Mage that practically all Lord Players revere as Superior?’

’It’s as broken as they say!’

’I just hit level 10 and unlocked a bunch of new skills all at once!’

’And what’s even more insane is that as a hidden Legendary Profession, the Gray Lord’s innate control mechanics are absolutely Heaven-defying!’

’It can actually "brainwash" and Control Void Creatures and Puppet Creatures, things that even the More Prisoners Talent can’t tame.’

’Granted, the success chance of the Spirit Control check is pitifully low for Void Monsters that act on instinct and Puppet Creatures with only a sliver of sentience.’

’But at least there’s a chance.’

’With the More Prisoners Talent, no matter how hard I tried, I could never recruit these special enemies as my subordinates.’

’Of course.’

’I can forget about those Void Creatures, which reek of pure evil.’

’Even if these Evil God Soldiers from the Evil God Faction were handed to me for free, I would never dare use them recklessly. After all, one careless slip-up could cause a major misunderstanding with my Lord Player allies.’

’I would only dare use them secretly once or twice as a last resort, and I’d immediately have the Spiritually Controlled Void Creatures march to their deaths afterward, leaving no trace behind.’

’However.’

’There is one exception.’

’Inside the Expedition Gate that I previously unlocked with the "More Events" Talent, there are special Warhammer Soldier Types like the Skaven Ratmen. They were originally outside the scope of my Recruit Prisoners Talent.’

’Since the Gray Lord’s Spirit Control Big Move can attempt to Control even Void Creatures, then the Skaven Ratmen army—followers of the Chaos Four Gods—and even the Chaos Warriors who have yet to appear, can naturally be subjected to Spiritual Control checks as well.’

’Even though these Chaos Soldier Types symbolize "Chaos" and "evil" in the source material...’

’But I already have a solution for that.’

’I just need to disguise the appearance of these Chaos Soldier Types, change their original unit names, and then use the Clan Manager Talent to pass them off as Native Creatures from another Plane. That way, I can perfectly avoid the pitfall of "secretly using evil Soldier Types."’

’After all, in this world, neither the Lord Players nor the Native Creatures have ever heard of "Middle-earth Warhammer," so they would never notice the deception.’

"This could work."

"It’s a powerful recruitment mechanic."

"I wonder if the ’More Events’ Talent will spawn any other instance events."

"If it does, I’ll be able to use the Gray Lord’s Spirit Control Big Move and the Riding and Cutting system’s Recruit Prisoners Talent to get all sorts of new Soldier Types."

"Unfortunately..."

"The process of disguising these special Soldier Types as Native Creatures is a bit of a hassle..."

"Take the Wood Elves summoned by my More Wild Monsters Talent, for instance. I still haven’t come up with a good reason to reveal them to the public..."

"As a result, I didn’t even bring those Wood Elf Archers on this eastern expedition—the same ones who dealt almost seventy percent of the damage against the Evil Dragon Jinli..."

"Oh well..."

"I’ll just wait and see..."

"Anyway, once Phase Three begins and the ’Immigration’ and ’Planar Invasion’ features are fully unlocked, all sorts of strange Otherworld Soldier Types will start randomly appearing in the Lord World..."

"By then..."

"It’ll be much easier to pass off these Warhammer Soldier Types as Native Creatures..."

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