Monsters Are Coming
Chapter 1342 - 350: Others Seek Shelter, You Come to Play Games? (Part 2)
The only ones happy about this are the players of the Child Group.
They finally awaited a luck-increasing Life Soul, meaning the probability of gaining a boost in every "strength lottery" will greatly increase.
Enhancing the Level of the "Strong Luck" Life Soul will significantly increase the strength of Unlimited Life Soul.
Although players are not very interested in Strong Luck, many players are interested in the Unlimited Life Soul.
The feeling of potentially "drawing a prize" every day is very anticipatory.
However, Unlimited Life Soul cannot be purchased or embedded through any channel.
Qi Sheng naturally knows players’ desires.
But Unlimited Life Soul is still an unstable Life Soul in his eyes.
He needs stability, not excessive uncertainty.
Until more luck-increasing Life Souls are acquired, the purchasing channels for Unlimited Life Soul will not be open to all players.
After inspecting the 8 newly collected Life Souls and 2 Special Life Souls, Qi Sheng turns his attention to the forums.
At this time, the forum hotspot remains the Liver Emperor Group’s blind jump trial challenge.
There is also a post for a field confrontation.
The cause was a resource dispute arising between two influential large guilds during outer exploration.
However, after the confrontation ended, the conflict was not resolved.
This makes Qi Sheng feel it’s time to set a reasonable solution for internal player disputes.
Players are all Intelligent Creatures, conflicts in daily interactions are quite normal.
The issue of malicious killing early on has now been resolved.
The appearance of the Sin System has made those reckless players completely restrain themselves.
After all, Monster World is not like other games, there’s no possibility of account deletion and restart, allowing freedom externally.
But once one becomes an evil entity within the faction, it means difficulty going forward.
However, conflicts between player guilds do not fall under the jurisdiction of the Sin System.
After all, this isn’t malicious slaughter, but a conflict outbreak due to resource disputes, a manifestation of striving for benefits.
Qi Sheng can fully understand the confrontation.
But he is wary of unrestricted warfare, allowing conflicts to continue endlessly.
This will only affect the development speed of the Player Faction.
Thus, he needs to build a regulation, fair mechanism to handle such issues.
Let players engage in controlled disputes.
This won’t intensify conflicts, but rather promote the desire for players to become stronger.
In his contemplation, Qi Sheng soon had an idea.
He decided to build a: Arena Space in the Imperial Tomb Village.
It’s actually a virtual battlefield where guilds and warbands can enter and resolve conflicts through war mode.
The core of the arena is to provide a controlled confrontation scenario for groups of players in conflict.
Allowing both parties to resolve disputes within the Rule Framework.
Before the confrontation, both parties must jointly discuss and set a wager, which uses sacrificial power as its carrier.
Both parties will hand over an agreed-upon amount of sacrificial power as stakes, temporarily stored by Guidance.
This step can make the confrontation more serious and reduce casual confrontations.
For example, Guild A sets a wager of 1 million sacrificial power, Guild B can accept this wager.
Next, the initiators of the confrontation from both sides will each be deducted 1 million points of sacrificial power into the wager pool.
Then, both parties will show their participants for the battle.
Once clear, they can enter the war scene via the "Arena Confrontation" on the function panel.
The condition for victory is simple, to eliminate all members of the opposing guild.
Thus, the wager is fulfilled.
The victorious party can obtain all the wager rewards after deducting a 5% handling fee.
The losers, lose 1 million sacrificial power.
The advantage of this model is that both sides of the conflict can directly confront to see who’s superior.
It also allows the result to be clearly displayed, reducing follow-up tangles and forum slander battles.
This is also the core problem of field conflict.
Even if one side is defeated, they would have various reasons to argue.
The arena confrontation system provides players with an absolute guild confrontation environment.
Failure leaves no room for excuses, avoiding petty quarrels.
Effectively reducing the possibility of conflict escalation or continued fermentation.
Additionally, there’s a potential inspirational effect.
Although the losing side is unwilling, it fails in a live-streamed, absolutely fair environment.
From a human nature perspective, the defeated will have the desire to fight once again.
Before doing so, they will strive to catch up, eliminate the gap, even surpass the guild that defeated them until they initiate a new round of arena confrontation, erasing the previous failure and humiliation.
This controlled conflict is what Qi Sheng wants.
Rather than conflict continuing to ferment, causing one party to become an obstacle to another’s development.
Like Guild A and Guild B breaking out in conflict, continuously intensifying.
Both guilds continuously dispatch their players, during the other guild’s hunting and resource gathering, to carry out sneak attacks, harassment, and sabotage.
This is the dispute resolution method Qi Sheng least wants to see.
With the arena confrontation online, he will restrict such counterproductive harassment methods.
Let player guilds and warbands resolve all conflict issues within the arena confrontation.
Field disputes, the bigger fist is the truth.
Internally, it’s the same, no difference.
Regarding dispute arbitration, Qi Sheng considered setting it up but ultimately gave it up.
The arbitration method excessively restricts players’ freedom.
Monster World itself is a world where strength is king, resolving issues with fists is the solution aligned with the world’s operational logic.