My Goblin System : Levelling up with my SSS Class Devouring skill

Chapter 435

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Chapter 435: Chapter 435

Eastern Sector - Orc Shock Troops:

Gruk commanded twenty-nine orc warriors at the eastern defensive positions. His wounds from the champion duel with Commander Deren were still healing—Jessica’s magic had saved his life, but he was operating at maybe sixty percent effectiveness.

His orcs faced two hundred forty human soldiers—roughly eight-to-one odds. 𝚏𝕣𝐞𝗲𝐰𝕖𝐛𝐧𝕠𝕧𝚎𝚕.𝐜𝚘𝗺

But orcs were naturally stronger than humans. Better at close-quarters combat. More resistant to wounds.

"HOLD THE LINE!" Gruk roared, his massive war axe cleaving through a human soldier’s shield and the man behind it. "MAKE THEM PAY FOR EVERY STEP!"

The orcs fought with berserker fury, their natural aggression amplified by knowledge this was final stand.

An orc named Thrak’gor grabbed a human soldier and literally threw him into three more soldiers, bowling them over like pins.

Another orc named Gresh’ka took a sword through the gut—a mortal wound for most fighters—and still fought for forty more seconds before blood loss finally dropped him.

The orcs were killing humans at impressive rate—their superior strength and ferocity giving them tactical edge despite numerical disadvantage.

But they were also dying.

Twenty-nine orcs against two hundred forty humans.

After five minutes of brutal close-quarters fighting:

Orc casualties: 11 killed, 7 wounded Human casualties: 47 killed, 38 wounded

The orcs were winning the exchange ratio—four-to-one in their favor.

But they’d lost eighteen of twenty-nine fighters. Only eleven effective orcs remained.

Gruk made the tactical decision.

"RETREAT TO MIDDLE RING! FIGHTING WITHDRAWAL! GO!"

The eleven surviving orcs pulled back, conducting organized retreat while still fighting, preventing human soldiers from overwhelming them during withdrawal.

They’d held the eastern sector for five minutes. Killed forty-seven humans. Lost eighteen orcs.

Good exchange ratio. But unsustainable.

Western Sector - Serpentfolk:

Vess’thara commanded thirty-one serpentfolk fighters at western defensive positions.

Serpentfolk had natural advantages in urban combat—superior speed, flexibility to squeeze through tight spaces, ability to use tail as third weapon.

They faced three hundred ten human soldiers—ten-to-one odds.

But Vess’thara was brilliant tactical commander (she’d survived this long for a reason), and she used terrain ruthlessly.

"HIT AND RUN!" she ordered her serpentfolk. "Don’t hold positions! Strike, kill, retreat! Use speed against their numbers!"

Her serpentfolk fought like guerrillas—attacking from unexpected angles, killing one or two soldiers, disappearing before human formations could respond, reappearing elsewhere.

A serpentfolk named Thess’kal slithered through a rubble gap too narrow for armored humans, emerged behind their lines, killed three soldiers with rapid spear strikes, then vanished before they could react.

Another serpentfolk named Vess’mora used her natural agility to climb a partially collapsed building, dropped onto soldiers from above, killed two with surprise attack, then used her tail to swing away before they could surround her.

The hit-and-run tactics were effective—serpentfolk were killing humans at good ratio with minimal losses.

After six minutes:

Serpentfolk casualties: 4 killed, 3 wounded Human casualties: 29 killed, 18 wounded

But Vess’thara recognized the pattern—they were inflicting good casualties, but the humans just kept coming.

Twenty-seven serpentfolk remained effective. Against three hundred still pressing forward.

"RETREAT TO MIDDLE RING!" she ordered. "MAINTAIN HIT-AND-RUN DURING WITHDRAWAL!"

Her serpentfolk pulled back with disciplined coordination, still striking at human flanks during retreat.

Central Sector:

Kael’mor commanded thirty-eight demon warriors and twelve settlement mages at the central defensive positions.

Demons had supernatural strength and corruption magic. Mages provided ranged support.

They faced five hundred human soldiers—roughly ten-to-one odds.

Kael’mor fought with centuries of combat experience, his dual blades cutting through human soldiers with demonic precision.

But he wasn’t trying to hold—Lyra’s orders were clear: Inflict maximum casualties, then retreat before being overrun.

"CORRUPTION BARRAGE!" he ordered the twelve mages.

Twelve settlement mages unleashed coordinated corruption spells—not the devastating power of Seraphina’s specialists (they were all dead), but still effective battlefield magic.

Purple-black bolts struck human formations, each bolt killing or wounding soldiers caught in the blast.

Twenty-three humans fell to the magical barrage.

But human battlefield priests countered with holy magic, purifying the corruption, preventing mass casualties.

The demon warriors fought in coordinated pairs—one engaging frontally while the other struck from the flank, using demonic speed and strength to overwhelm individual human soldiers.

After seven minutes:

Demon/Mage casualties: 9 demon warriors killed, 3 mages killed, 8 demons wounded Human casualties: 61 killed, 42 wounded

Again, favorable exchange ratio. But unsustainable.

"RETREAT!" Kael’mor ordered. "MIDDLE RING! MOVE!"

—----------------

Ten Minutes Into Battle

After ten brutal minutes of combat, the settlement’s outer defensive ring was completely overrun.

Settlement casualties (outer ring):

43 fighters killed 31 fighters wounded109 effective fighters remaining (from 183 at start)

Human casualties (outer ring):

178 soldiers killed127 soldiers wounded1,772 effective soldiers remaining (from 1,950 at start)

The odds were stark:

Settlement lost 74 fighters (43 killed and 31 wounded) to kill 178 humans—roughly 2.4-to-1 exchange ratio in settlement’s favor.

But settlement started with 183 defenders. Lost 74. Down to 109.

Humans started with 1,950 soldiers. Lost 305. Still had 1,645.

The settlement was winning the tactical exchanges but losing the strategic battle.

Lyra watched the outer ring fall from her command position, her tactical mind calculating grimly.

We’re down to one hundred nine effective fighters. We’ve lost forty percent of our force in ten minutes. At this rate, we’ll be completely wiped out in another fifteen to twenty minutes.

But we’re killing humans at two-to-one ratio. If we can maintain that, and if Loki arrives in time...

She broadcast through Seraphina’s telepathic network (Seraphina was maintaining the network even while fighting heroes):

"All defenders, retreat to middle ring! Good work! We killed one hundred seventy-eight humans for seventy-four casualties! Maintain exchange ratio!"

The defenders pulled back to the middle defensive ring—better fortifications, narrower choke points, stronger positions.

One hundred nine fighters preparing for the next wave.

—--------------

Half Mile Away

While the main battle raged, Seraphina fought the Four Heroes and sixteen Fallen Heroes with desperate intensity.

But she quickly recognized they weren’t trying to kill her.

Every attack was defensive. Every strike was designed to delay, not finish. Gattychan’s sword work aimed to keep her at bay, not execute. Seraphelle’s divine magic focused on healing and barriers, not offensive smites. Mikazelle’s spatial manipulation created obstacles and repositioned heroes defensively, not offensively.

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