My Players Are So Fierce – Handsome dog Frank
Chapter 2619 - 874: Guardians of the Past, Transylvania Needs You! (Part 1)
The action plan submitted by the Player Staff was approved, so the temporarily appointed commanders, the Five Teams’ Wheels, immediately mobilized. They used the first batch of "cadets" appointed as commanders at the frontline as the link to start rallying players for this operation.
There were also detailed posts and video explanations about this operation on forums and in taverns. To "reassure people" and refute rumors questioning the safety of "Real Different World," which claimed he had died, Old Qin personally gave a brief explanation of this operation in the video.
Why do this, and what is the significance of doing so?
The logic of the foundation and the key points of the top-level design were clearly broken down and explained to the players participating in the operation.
This was by no means a meaningless suicide mission.
If everything went smoothly, combined with a bit of luck, this operation could inflict irreparable damage on the increasingly frenzied Wolf People, significantly boosting the strategic initiative of the defenders.
Most importantly, this operation would boost the morale of the troops currently in danger on the Maginot Line.
In a superstitious, pseudo-medieval environment, epic wars are invariably linked to supernatural elements. Moreover, players aren’t promoting feudal superstitions; they really can resurrect in three days.
Old Qin’s question was truly classic—look at the commotion caused by the last person who could resurrect in three days, and naturally, you’ll know that if you use this, the fascinating reaction it generates could absolutely determine the course of a war.
But even without Old Qin’s explanation, the players were already enthusiastic about this counterattack.
The players didn’t overthink it. Their reasoning was straightforward. After all, they were brothers sharing a trench, and it was unbearable for the Wolf People to take down over five hundred people in one swoop.
It was only because the Shark’s crew of battle maniacs was diverted to participate in the God-slaying action. Otherwise, the quick-acting Wam Brothers would have launched a fierce counterattack against the gnoll engineers long ago. Now that Old Qin is willing to take the lead, everyone is more than happy.
Now just waiting to give them a good thrashing!
Let Huggesen see what "undying army power" means! Hey, in terms of ruthlessness, we players have never feared anyone!
While the player community was eagerly preparing for the big action four days later, Transylvania’s resistance efforts never stopped.
The situation on the frontline is rapidly sliding in the direction most concerning to Commander Kuder. After the insidious operation that wiped out more than five hundred players succeeded, the Jackalman Generals started to replicate the tactics. They began to use gnolls and explosives combined with the traditional Meteorite Skill in a wild manner.
They not only sent gnolls to dig traps and plant explosives; when the attack didn’t go well, they’d even send gnoll engineer soldiers to blow open roads. These gnolls, who originally had no advantages beyond numbers, suddenly became hot properties and their status within the Wolf People system rose significantly.
Previously only able to eat bones, they are now dispatched to die with at least a piece of meat.
Life wasn’t much different for the gnolls, as following their Wolf People masters into battle meant death anyway. After explosives were deployed, fewer gnolls were dying, so they quickly grew fond of these exploding big bangs within a few days.
This dangerous stuff even threatened to outshine the sacred place of candles in their hearts.
One could only call this an unadulterated black humor.
Nobody knew how many explosives Huggesen had left, but the key was that no one dared to bet on it.
Thus, after the first wave of casualties, the entire Maginot Line entered passive defense mode overnight. Unless necessary, deploying large troops to engage in close combat with the Wolf People became very risky.
Commander Kuder realized that Murphy’s worries were becoming reality.
The locals were fine, supported by their determination to defend their homes and country, daring to draw their swords against the Wolf People. However, the foreign troops coming to aid were clearly hesitant, and even at Klim Fortress, there were signs of unrest.
The Civilian Protection Officer, who previously doubted the players’ tactics, now hoped for this operation to proceed quickly. If morale were allowed to continue falling, the situation would become dire.
Meanwhile, the Crimson Regent Milian also carried out Murphy’s order for militia recruitment. The conscription orders, stamped with seals from the Administrative Office, People’s Army, and Maginot Line Command, were distributed to every administrative village in Transia Region.
The militiamen were gathered by the villages’ civil servants, led by the local militia leaders to various assembly points, and transported by boat or carriage to the rear towns of the Maginot Line for intense training.
Of course, not everyone was willing to participate in the war, but unfortunately, for the Transia People, warfare had long been a part of life. Centuries of hardship had shaped their brutal and straightforward nature.
Those trying to evade conscription didn’t even need the military law department to send people; the village elders would organize a group to catch and flog them harshly in front of villagers, showing the fate of cowards, then tie their hands and send them to the front line like transporting prisoners.