Global Game: I Can Choose Instance Rewards-Chapter 500 - 349: Rewards and Wrap-up

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Chapter 500: Chapter 349: Rewards and Wrap-up

[Excellence Level (9.9% chance of dropping):]

[Swordsman’s Valiant Gloves (Excellence)]

[These gloves embody the will of a swordsman. When you wear them, all your melee skills increase by 3 levels, all swordsman class skills gain an additional 3 levels, your physical damage increases by 60%, and you gain an additional 30% physical resistance penetration.]

[Berserker’s Thorn Breastplate (Excellence)]

[Only the bravest and most fearless can become a berserker. When you don this incredibly tough breastplate, you can ignore attacks of ordinary level, and your physical damage reduction increases by an additional 30%, non-physical damage reduction increases by an additional 10%. When attacked, this breastplate has a 25% chance to reflect damage back to the enemy, although the reflected damage will be somewhat weakened, and it must be an attack blocked by the breastplate to trigger reflection.]

[Moonfall Archer’s Sharp Ring (Excellence)]

[Moonfall Archers are the elite among archers, and their rings carry mystical powers. When you wear this ring, your maximum effective range for all ranged attacks increases by 30%, your physical and elemental damage increases by 40%, and projectile speed is increased by 100%.]

[Flame Mage’s Anger Necklace (Excellence)]

[Flame Mages are experts in large-scale elemental damage, and their necklaces harness the power of nature. When you wear this necklace, all your elemental magic skills are unleashed at a 3x state, but total mana consumption only increases by 25%. If you actively invest more mana into a spell to a certain level during casting, the spell will critically strike on top of the multiplied release, delivering extra 50% to 80% unstable damage for devastating blows to your enemies.]

[Beast King’s Wilderness Bracelet (Excellence)]

[This bracelet is imbued with the wild energy of the Beast King, providing your summoned creatures with the following enhancements: vitality and defense increase by 60%, movement and attack speed increase by 100%, overall damage dealt increases by 30%, and attacks carry a small area group stun effect.]

[Wise Man’s Sagacious Belt (Excellence)]

[Only those with profound knowledge can be called a Wise Man. This belt was crafted by a genuine Wise Man and offers the following bonuses while equipped: Spirit attribute increases by 15 points, all divine skill levels increase by 3, and divine skill casting speed increases by 600%.]

...

[Epic Layer (0.09% chance of dropping):]

[Hero’s Demon-slaying Gloves (Epic)]

[The birth of a hero often carries the mission of vanquishing the Demon King. These gloves, protecting part of the wrist, palm, and half the fingers, are greatly favored by heroes.]

[Born Extraordinary: All your basic attributes increase by 10 points, and upon gaining an enhancement effect, all are additionally increased by 15%.]

[Righteous Fury: As long as you fight earnestly, all your melee attacks will surely trigger a critical strike, with critical effects increased by an additional 50%, and gain an extra 30% all resistance penetration.]

[Astonishing Display: Whenever you are at a significant disadvantage, such as being controlled for a long time or taking substantial damage, you will trigger hidden potential and instantly remove all adverse states, returning to peak condition. This effect can trigger multiple times, up to 12 times within an hour. Each trigger adds one layer of BUFF, each BUFF layer increases all your damage and speed by 12%, which can stack multiple times. (Note: The Astonishing Display effect does not resurrect you but stabilizes its trigger as long as you are not dead.)]

[Demon King’s World-Ending Battle Armor (Epic)]

[The Demon King is destined to conquer the world; if the world resists, it must be destroyed.]

[Prime of All Demons: You gain 120% reduction to dark attribute damage, 100% reduction to non-dark and non-light attribute damage, 50% reduction to light attribute damage.]

[Annihilation Aura: This aura can be turned on or off and its radius controlled. It can cover up to 3000 meters around you. When activated, all entities within range will suffer continuous annihilation damage, a special type of dark attribute damage piercing 60% of all resistance and reducing healing effects by 99%.]

[Dark Domain: This is an active skill. When activated, you create an abyssal darkness, turning all who cannot withstand the darkness into your eternal loyal slaves, even in death, they will serve you in another form.]

[Legendary Reward (0.01% chance of dropping):]

[Dark Tower (Legend)]

[The Dark Tower is the magnificent creation of a mysterious deity, boasting comprehensive functionalities.]

[Attack: You can command the Dark Tower to annihilate enemies, be it a single enemy or a legion. Unless they have sufficiently formidable defenses, they will be instantly obliterated. Note that commanding the Dark Tower to attack requires time, and its mobility is not outstanding, best used in defensive battles.]

[Defense: The Dark Tower has near-god-level defensive capabilities; assaults below its tier will be entirely blocked. Provided it’s not severely damaged, it can self-repair. As long as you’re within 100 meters or inside it, it grants you equivalent protection.]

[Teleportation: This tower can fly, albeit at an average speed. It’s recommended to use its teleportation feature for long-distance transfers, although teleportation also requires time. As long as you’re in the same world, you can teleport to the tower or have it teleport to you at any time.]

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