Lord Game: I Have 100 Million Talents-Chapter 128 - 94: "Divine Gift: Block and Counterattack" and "Divine Gift: Dodge" That Any Human Can Learn

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Chapter 128: Chapter 94: "Divine Gift: Block and Counterattack" and "Divine Gift: Dodge" That Any Human Can Learn

With his objective clear, the next critical step was to devise a perfect plan to achieve it. This also meant eliminating the greatest obstacle in his way—the Void Tide.

First, he no longer needed to worry about the Strongest Lord event.

Qin Feng was certain that the mad madam’s remaining wood and stone reserves couldn’t possibly surpass his own.

So, for the next ten-some days, he could easily hold on to his first-place position each day and secure all 300 Dragon Crystals from the first three stages of the resource event.

Second, was the matter of how to use his Dragon Crystals.

After deducting the 100 Dragon Crystals he had already spent upgrading his Riding and Cutting Talent, he had 255 left.

He could upgrade both "Recruit Prisoners" and "Middle-earth Warhammer" to Level 3, which would unlock two other Riding and Cutting Talents costing 500 Dragon Crystals.

Alternatively, he could invest them all into his Evil Aura Talent to prepare for the upcoming Void Tide.

Qin Feng considered his options. ’It doesn’t really matter whether I upgrade those two Riding and Cutting Talents to Level 3 right now. It’s better to strengthen my Evil Aura Talent first. I need to make sure my army is strong enough to withstand the coming Void Tide.’

Since this would be a defensive siege, the coverage area for Evil Aura wasn’t a major concern. He decided to first invest 40 Dragon Crystals to increase the Talent’s effective range to 500 meters.

Of course, this effective range wasn’t a simple linear distance. It was a 500-meter radius extending from his position, creating an actual coverage diameter of 1,000 meters. This was enough to affect every Divine Chosen Soldier and allied unit in his territory.

Next, he took out another 60 Dragon Crystals to increase the Evil Aura’s Life Value restoration to 7 points per second.

From his remaining 155 Dragon Crystals, he then used 140 more to further enhance the Evil Aura’s Life Value restoration, ultimately boosting it to 14 points per second.

As a result, the Evil Aura Talent’s panel would update to: 𝘧𝓇ℯ𝑒𝓌𝑒𝑏𝓃𝘰𝘷𝘦𝘭.𝒸ℴ𝓂

[Evil Aura (LV 27): Within a 500-meter range of yourself, your own movement speed and that of all armies under your command, as well as allied forces, is increased by 100%. Restores 14 points of Life Value every second... Each upgrade to this Talent costs 20 Dragon Crystals and can be used to improve effective range, movement speed, or Life Value restoration.]

Once the Evil Aura Talent reached Level 30, the cost for each subsequent level would double to 40 Dragon Crystals.

At Level 40, it would become 80 Dragon Crystals per upgrade.

At Level 50, it would become 160 Dragon Crystals per upgrade.

And so on.

Next up was the construction and upgrading of his territory’s various buildings, the cornerstone of his defense against the Void Tide.

The Lord’s Hall was the most important foundational building for the Void Tide defense. It was currently Level 4, allowing him to recruit up to 80 villagers per week.

However, its upgrade to Level 5 was currently stalled by the need for a new material: Forged Steel.

The specific upgrade requirements were 4,000 units of wood, stone, iron, Forged Iron, and Forged Steel.

At Level 5, it could recruit 160 people per week.

At Level 6, it could recruit 320 people per week.

And so on.

The city walls, a core defensive structure second only to the Lord’s Hall in importance for the Void Tide, were complete. Under the personal command of Diablo, who had long since returned to the territory, the villagers had not only finished all construction on schedule but had also successfully upgraded every section of the wall to Level 4.

Although its design was inspired by conventional ancient city walls, it lacked a moat and drawbridge, making its defensive capabilities slightly inferior. This required a large number of Divine Chosen Soldiers to be stationed on every section of the wall.

However, considering that the later-stage enemies would be Extraordinary Soldier Types like Mages and Dragon Knights, the presence or absence of a moat was actually irrelevant.

As long as it could effectively stop the enemy’s most numerous ground troops from swarming into the city and forming a pincer attack with the enemy Flying units that could bypass the walls, it would have perfectly fulfilled its purpose.

And as a Divine Chosen Lord’s defensive fortification, a Level 4 city wall not only possessed an extremely sturdy 100 points of Armor Value, which could greatly mitigate the damage it received, but also had a terrifying Extra Life Value of over 40,000 points.

Furthermore, it could not be affected by the Fear skill or Armor-piercing Weapons.

It was essentially a massive version of City Armor.

If the enemy wanted to break through the defensive line, they would either have to find a way around the walls, forcibly climb over them, or blast several breaches in the walls and pour through the gaps.

It was worth noting that according to the original schedule, Qin Feng should have only been able to upgrade a portion of the city walls to Level 4 by the time the fourth stage, the Day of Battle event, began.

But thanks to the 50% effect of Long Zhongyi’s Collection Talent, the situation had turned around. Every time the Talent triggered, it would either shorten the villager population refresh timer by half a day or reduce the construction time for all buildings currently being built or upgraded by half a day. Both effects had indirectly accelerated the construction of the walls.

The former effect meant that more idle villagers were available in the territory. With more manpower to put toward construction, the walls were built faster.

The latter effect, meanwhile, directly reduced the construction time needed for each section of the wall, bluntly and effectively speeding up the overall project...

Arrow Towers.

Before the city walls were built, they served a dual purpose: they were the defensive cornerstones protecting the territory and also crucial outposts for warning of approaching enemies.

But once the city walls were erected, the Arrow Towers’ core function shifted to serving as outposts on the territory’s periphery, scouting enemy movements in advance and relaying danger signals to everyone inside the city by lighting signal fires.