Monsters Are Coming-Chapter 1059 - 287: Civilizational Dimensional Descent—This Is Not Reasonable! (Part 2)
Back home, he pushed the door open, and the room was still as it was when he left.
Entering the study, he stood still in front of the game table.
In the corner of the table against the wall were three items: an antidepressant that had been discontinued for half a year, a dust-covered commander simulation glove, and a game console AD22 with a cracked screen.
These three items perfectly summarized his eighteen years of life: lost joy, unrealized expectations, and the digital utopia that eventually housed him.
Since his mother’s death, the game had turned from a hobby into oxygen.
With his father not around, reality only brought endless loneliness, so he chose to dive into grand game worlds, experiencing life with alternate identities.
In there, death meant reloading, loss could be recovered, and every problem had a solution.
Unlike reality, there was no hidden level to unlock a special cure for his mother’s illness.
Player carefully placed the game box on the table, took a deep breath, and slowly tore open the packaging box.
Inside, besides a golden game disc, there was a beautifully crafted setting collection book and a badge stamped with the game’s logo.
He gently took out the disc, unwrapped the plastic film, and inserted it into the Light Brain game console, then picked up the Light Brain helmet and put it on his head.
Seconds later, a line of text emerged in the darkness:
[Civilization War: Connecting and loading, initial load may take a long time: 1%...3%....]
The progress bar danced across the retina, the dark red percentage bar loaded slowly.
As time passed, Player finally awaited the loading to reach 100%.
In the next instant, countless mosaic-colored blocks swept in like a snowstorm, and the screen flickered.
Player felt his head buzz, then a sharp pain struck.
But the pain came quickly and went away just as fast.
An unfamiliar synthesized voice appeared in his mind:
[Civilization Diagnosis Report]:
[Civilization Code: Virtual Rune]
[Duration: Data lost, unable to determine]
[Extent of Extinction: 99.999...%]
[Confirmation of Carrier for Last Fire Seed: Integrated with "Civilization War" entertainment data terminal]
[Number of Recoverable Individuals Left: 1 (Illusion-Fire Seed Source)]
[Civilization Recovery Protocol Initiating: ....]
Accompanying the notification sound, the torn screen healed, and Player’s vision fell from darkness into a blinding white light.
When his pupils refocused, he found himself floating above a vast starry sky.
Beneath him was a planet wrapped in a pale purple atmosphere, the land’s outline resembling a shattered mirror, connected by glowing bands between seven floating continents.
Player was already very familiar with the game’s background.
The gameplay of this game was the same as its predecessor, with players being immersed in a super battlefield composed of seven floating continents.
Each continent had different characteristics and produced different types of resources.
Players, as the governors of a nascent civilization, after selecting the initial civilization, must accompany the civilization from primitive to glory in a long journey.
The starting stage begins by collecting basic resources, then step-by-step climbing the technology tree, establishing buildings like rune workshops, unlocking civilization technology.
The main gameplay divides into diplomacy, war, trade, conspiracy, etc.
But the core gameplay remains war, with abundant resource lands in the early stage for peaceful development; only through war mode can resources be obtained in the latter stage.
[Initial Civilization Loaded Completed]
The cold notification sounded as a familiar game interface popped up before Player’s eyes.
Above were the familiar seven civilization options...no, eight.
In addition to the original natural magic, biotechnology, mechanical technology, alchemy civilization, elemental civilization, shadow civilization, undead civilization, there was actually an additional system called "Virtual Rune" civilization.
As a veteran player, he had been following all the game’s news.
Before this, he had never heard of the game introducing a brand new civilization system.
Curious, he pointed forward with the right hand wearing the Light Brain glove.
Immediately, the introduction information of "Virtual Rune Civilization" appeared:
[Virtual Rune originally was a two-dimensional digital civilization, using data stream as its life carrier...successfully breaking through the three-dimensional restrictions over long years of development, completing dimension upgrade, but the brutal war in Big World destroyed its civilization completely, leaving only the most primitive civilization fire seed to escape Big World afterwards...about to start the civilization’s redevelopment.]
The introduction information made Player feel nonsensical, seemingly inconsistent with the game’s background.
The stories of the other seven civilizations all started with tales between the Seven Continents; only this Virtual Rune spoke of some two-dimensional civilization upgrading to three-dimensional.
The story background also didn’t mention connecting backgrounds with the other seven races.
Thinking that he was experiencing the "pioneer version," there must be something different, he decided to choose this never-before-experienced new civilization as his pioneering civilization.
After completing the selection, the screen switched to a God view.
As the clouds dispersed, he gazed down at the land.
Presented in his view was a valley embraced by mountains, a golden altar standing in the scene’s center.
Additionally, resources bar, technology tree, unit list faintly appeared in his sight...seemed to be the standard SLG interface.
Reaching out and swiping forward, the view moved accordingly, the fast-flowing time visible in the upper right corner.
[Receive Seed Protocol: Yes/No]
Just then, a prompt popped up in his mind.
Player instinctively chose: Yes.
Immediately below, the altar trembled, and soon it spit out a flame group resembling elemental life.
As Player’s gaze focused, the information of the initial unit appeared:







