This Is Not a Bug but a Game Feature-Chapter 300 - 196: Healthy Gaming, Duration Lock!

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Chapter 300: Chapter 196: Healthy Gaming, Duration Lock!

As the end of the year approached, Tianba Studio carried out a routine update and maintenance of its games.

Among these, "Global Evolution," being a new game, had the most updates.

Next up was "Don’t Leave After School"!

As a casual game that brings back childhood memories with marbles as its main selling point, the number of players has surged once again after it became free to play.

Don’t ask why; it’s about getting money!

Ever since the game entered the advertisement era, where watching ads could earn you money, "Don’t Leave After School" has become the first choice for countless players to idle or entertain themselves.

Understand that during work hours, diligently doing tasks assigned by the boss while having "Don’t Leave After School" running in the background on the computer, is like earning two incomes from one job, isn’t it?

Honestly...

When Chen Ba first heard about this, he was as shocked as anyone else.

Can you really play like this?

Playing "Don’t Leave After School" during work hours, not only does the boss pay your salary, but you can also earn a share of the regional server’s ad revenue, all about "time management"!

The premise is not to get caught by the boss...

Otherwise, it could be bad!

If the boss finds out you’re playing "Don’t Leave After School" during work hours to earn ad revenue, fines and pay cuts are minor issues; more seriously, you could get fired outright.

According to several players from the Tianba Community, their companies have already strictly prohibited installing and playing "Don’t Leave After School" on company computers.

If found, you’re directly fired!

Even if it’s playing card games during work hours, or watching videos and browsing Weibo, management might turn a blind eye and pretend not to see or don’t give a penalty.

But playing "Don’t Leave After School" during work hours is different; bosses generally can’t tolerate their employees "moonlighting" during work hours.

"Moonlighting?"

"Exactly! Many companies have such rules: playing ’Don’t Leave After School’ during work hours isn’t considered slacking off, but moonlighting."

Chen Ba explained, "But company rules depend on whether employees follow them. As far as I know, many people still idle and play ’Don’t Leave After School’ during work hours, even if their company has rules against it."

You can tell from the average online time of players in "Don’t Leave After School: Marble Storm"!

This game is fascinating!

The fascinating thing is that players of this game are highly enthusiastic, maintaining extremely high online activity throughout, except for a few inappropriate time slots.

"Which time slots?"

Lu was very curious, saying that "Don’t Leave After School" players’ activity was high, and it hardly fluctuates 24 hours a day, so which time slots are abnormal?

"Weekday mornings from seven to nine, afternoons from five to six, and from midnight to six in the morning, online numbers plummet!"

Chen Ba explained, "Besides these special time slots, the remaining times, the online number for ’Don’t Leave After School’ is stable and solid."

"Huh? Why is that?"

Lu was confused; is the online number also high at noon?

"Of course, it is!"

"From midnight to six, that’s when everyone sleeps, so low activity is normal."

"From six to seven is the wake-up, wash, and breakfast time, where online numbers slightly rebound, then drop again from seven to nine... That’s when people go to work."

Chen Ba laughed and said, "Once at the office, you handle some important tasks and then start idling; you have ’Don’t Leave After School’ running in the background, and when no one’s watching, you pop out and play a few rounds."

It continues until it’s time to get off work.

After work, the online activity number of "Don’t Leave After School" reaches its peak, with nearly 98% of players logging in after dinner and logging off before sleep.

From this online number change curve, it is not difficult to deduce the daily life of most "Don’t Leave After School" players.

Wake up at six in the morning, seize the time between washing and eating meals to log in and play a quick game, continue idling at the office, and start playing wildly after work...

Before going to bed, they’re still pondering how much ad revenue they earned today in-game, considering getting a new graphics card next month?

"Are they really this obsessed?"

After hearing what Ba said about the lifestyle of most "Don’t Leave After School" players, Lu couldn’t help but hesitate, "Is squeezing out all rest and entertainment time really worth it?"

"How to say it..."

Chen Ba knew what Lu wanted to say and sighed, "It’s not worth it for you because your income is high, and you can enjoy life without caring about that ad revenue."

"But for those making less than ten thousand a month, playing games and earning enough for rent in a month is quite tempting."

Moreover, one more thing!

Everyone’s definition of rest and entertainment is different; perhaps for Lu, this doesn’t count as rest, and it’s more like finding himself another job.

But for 99% of people, gaming is a great way to rest and entertain themselves while also making some money on the side, so why not?

"But you make a good point!"

Chen Ba also admitted that this lifestyle, once continued for too long, is indeed not conducive to mental and physical health.

So he plans to add a "Duration Lock" in the game "Don’t Leave After School: Marble Storm"—

Minors are not allowed to play!

Adults can enjoy the game for up to 40 hours a week! Once this time is exceeded, they cannot earn any ad revenue from the game that week.