This Is Not a Bug but a Game Feature-Chapter 324 - 208: PC Side Is a Game, Mobile Side Is an App! (2)
To put it bluntly, some new media operations experts and video editors earning over ten thousand a month aren’t as good as this AI manager.
If this thing could be used on platforms like TikTok, it would be amazing!
...
The closed beta test of "I Am a Big Influencer", aside from players like Hu Zhong and a bunch of others just joining in for the fun, also included insiders like Chen Ba.
Of course!
The content they tested was different from regular players. At most, they would marvel at how awesome the AI manager was, but they wouldn’t delve into why it was awesome.
As for Chen Ba himself, being a core contributor to the AI manager, he naturally needed to study the actual operation of the AI manager in the game.
"This thing has a problem."
After a brief experience, Chen Ba concluded, "The AI manager tends to choose a rather chaotic development direction when it lacks analysis material and accumulation in the early stages."
For instance, if a player casually takes a nice photo of a skirt, but the player is actually male, unfortunately, the AI manager will definitely advise the player to go the "cross-dressing" route.
The reason for this problem is mainly due to the lack of initial data, forcing the AI manager to rely on the current information for deduction.
Once the player uploads a significant amount of works, like ten pieces, the route planning provided by the AI manager will not be so abstract and ridiculous.
So, it still needs some optimization.
However, despite the need for optimization, the AI manager, as the core of "I Am a Big Influencer" game, is overall satisfying in its performance.
It’s even far above expectations!
Initially mentioned by Yang Dong, the functions were not only all achievable by the AI manager but even executed better than real people.
Take video editing transitions, for example...
The AI manager has completely mastered several common templates from short video platforms. Players just need to shoot, while editing and dubbing are left to the AI manager.
With such assistance, even a complete novice can quickly get the hang of the game and gain a following in "I Am a Big Influencer".
"As of now, this closed beta test has attracted a total of 37,000 players, with the top player gaining 25,000 followers."
Worried that Ba might underestimate the value of these 25,000 followers, Yang Dong quickly explained, "These 25,000 followers are all active real followers, not bots!"
25,000 followers in just one day?
And considering the game only had 37,000 players in total during the closed beta, you can see how fast this player is gaining followers.
Of course!
Followers in "I Am a Big Influencer" aren’t that valuable, because the game issues tasks requiring players to follow 10, 100 influencers, and so on.
Based on this, the followers here are just like freebies. If there’s any difference, it’s probably that the in-game followers are quite loyal.
This loyalty means that any videos they follow, they’ll definitely like, and any videos they enjoy, they’ll definitely comment on...
Don’t ask why, ask and the answer is the game encourages interaction on the [Ba Shi] platform; the more interactions, the better the rewards.
"By the way, why do I only see an upload channel for works in the game, but not a live streaming channel?"
"Um, live streaming isn’t urgent."
Yang Dong said awkwardly, "Although I don’t want to say this, most players really don’t have webcams."
This is the most helpless part.
If "I Am a Big Influencer" were a mobile game, players could stream anytime, anywhere by just picking up their phone.
Unfortunately, it’s a PC game...
For PC players, a webcam is a device that might not be used even once in ten years, and most people wouldn’t specifically prepare one.
Even in internet cafes nowadays, some places don’t have webcams, focusing more on gaming setups.
"Not even in internet cafés?"
Chen Ba was shocked to hear this, "That’s impossible, right? I remember internet cafés would at least be equipped with a webcam and a headset with a mic."
"That’s old news!"
"The usage rate of webcams is so low that internet cafés won’t equip each computer with one to save costs. Usually, if you need one, you have to ask the attendant to set one up for you..."
Yang Dong sighed, "That’s how it is in internet cafés, let alone regular home computers."
Laptops have webcams, but their clarity and quality... let’s just say they’re usable.
For regular home computers, unless there’s a specific need, very few people would buy a webcam. After all, they’re not streamers or holding video conferences, the camera would just gather dust at home.
"But don’t worry, ’I Am a Big Influencer’ is actually a cross-platform game; the mobile version is also playable, it’s just not listed on app stores yet."
"Cross-platform?"
Chen Ba thought for a moment. Considering the size and nature of "I Am a Big Influencer", cross-platform or not doesn’t make much of a difference.
It’s just that it’s easier to upload works and start live streams on mobile, and scrolling up and down to watch videos feels more natural.
"Oh right!"
"How did ’I Am a Big Influencer’ manage to allow live streaming within a game in terms of policies and regulations?" Chen Ba asked out of curiosity.
Internet streaming is not easy to handle.
It requires certain company qualifications, and even if you have the necessary qualifications, managing and controlling the live content strictly is needed.
How "I Am a Big Influencer" manages to have live streaming is what makes Chen Ba curious about how Yang Dong dealt with the policy qualifications.
"Well..."
"’I Am a Big Influencer’ is labeled as a game on the PC side, but on the mobile side, it’s categorized like TikTok, belonging to the entertainment and audio-visual software category."
Chen Ba: "..."
What an interesting setup where it’s a game on PC and software on mobile, reminding him of the old "Divine Grace Continent".
But frankly, altering the classification of "I Am a Big Influencer" to entertainment and audio-visual software is indeed the best choice in a sense.
Plus, if you take a look at "I Am a Big Influencer", and then answer me honestly: is it a game or a short video software?
With the entertainment and audio-visual software designation, along with Tianba Studio’s various qualifications, sorting out internet live streaming shouldn’t be a problem.
As for live content moderation...
Rest assured! The mistakes that other software make, "I Am a Big Influencer" certainly won’t, because this ’broken’ software comes with its own AI manager!
Faces aren’t even shown, all content must go through review, and during live streams, with the AI manager present, any slight issue and the live room is directly closed.
Who could exploit this system?
Rather than worrying about potential problems with "I Am a Big Influencer" live content, it’s better to ponder, since it’s live commerce, where does the merchandise come from?
"During the closed beta, we’re planning to invite two players to host a simple live commerce session to show other players the process."
Yang Dong explained, "As for the merchandise, it comes from two sources. The first type is in-game items that players watching the stream can purchase with game coins."
"The second type of goods comes from Xianyu Digital’s various PC hardware, like graphics cards, memory sticks, game peripherals, small merchandise, and so on."
The first type is easy to understand.
After all, it’s live commerce within the game, so is there a problem using game coins to buy in-game items? Not a bit!
But the second kind of commerce confused Chen Ba; he was mostly curious about how these players paid and how the goods were delivered after ordering the merchandise.
"It’s simple!"
Yang Dong chuckled, "The product link players see in the game’s live stream room, once clicked, takes them to Xianyu Digital’s promotional page."
Simply put, it’s fake live commerce.
Players aren’t buying merchandise within the game; they’re redirected to another e-commerce platform to complete ordering and payment, adding an extra step.
But on the flip side.
Even though the commerce is fake, the costs incurred by fans in the live room by clicking the link and jumping to the product page to make a purchase are definitely real.
In other words, the promotional items for this live session can indeed be sold! And the host initiating the live stream can indeed earn a portion from the sales...







