This Is Not a Bug but a Game Feature-Chapter 325 - 209: Your Kidโ€™s Name Is Also Tianba?

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Chapter 325: Chapter 209: Your Kidโ€™s Name Is Also Tianba?

A wipe test is ultimately not an open beta.

Even though there are no restrictions on quotas or qualifications, not many players participated in this wipe test. ๐™›๐’“๐“ฎ๐’†๐”€๐’†๐™—๐“ท๐’๐™ซ๐’†๐™ก.๐’„๐“ธ๐“ถ

Yang Dong found this quite unfortunate.

The game "I Am a Big Influencer" needs a lot of people to be fun, or to put it another way, it needs a sufficient player base to showcase the core mechanisms of the game.

With too few people, it really doesnโ€™t work...

So, how many people are needed to support the framework of this game? Based on the results of this test, at least 100,000!

"That many?"

Lu exclaimed in surprise, "You mean that the active player count for this game canโ€™t be below 100,000, and if it falls below that threshold, the game canโ€™t be played?"

"Exactly!"

Chen Ba nodded.

That was indeed his thought and what he advised Yang Dong.

Once "I Am a Big Influencer" launches officially, it must ensure an active player count of over 100,000. If it drops below 100,000, the game should be shut down; thereโ€™s no point in continuing its operation.

This isnโ€™t making unreasonable demands.

The main reason is that "I Am a Big Influencer" is too unique to be considered just a regular game. If there arenโ€™t even 100,000 active players, whatโ€™s the point?

"Dongโ€™s got a lot of pressure..."

Lu clicked his tongue and said, "100,000 active players, thatโ€™s not a small number. Even โ€™Global Evolutionโ€™ has just crossed that threshold."

"Did โ€™Global Evolutionโ€™ break 100,000 concurrent online players?"

"Almost 200,000 now."

Lu chuckled, "The battle between players and NPCs is fierce. Many people came specifically for the online mode."

"Global Evolution" is a AAA game.

Although the game sold many copies, because the main game is single-player, its primary content also focuses on the single-player aspect, so the online mode doesnโ€™t have that many people.

This is quite normal.

Most people play AAA games to experience the main content. Once they finish the storyline, theyโ€™re done, and few stay on for the online mode.

In this context, the online mode of "Global Evolution" having over 100,000 online players proves how popular it is.

Itโ€™s fair to say...

Many people purchase "Global Evolution" not for the main game but for the online mode.

Donโ€™t find it strange; back when GTA V was released, many people bought it just for the online mode, never playing a second of the main storyline...

"Speaking of which, whatโ€™s the situation in โ€™Global Evolutionโ€™ now?"

Chen Ba moved to the water cooler, poured a glass of water, and asked curiously, "Are the players and NPCs still at a stalemate?"

"The NPC faction is in trouble."

"Players utilize their advantage in information sharing to easily avoid powerful NPCs and instead focus on those who are isolated and relatively weaker."

Lu was speechless, "Under such tactical influence, there have been massive casualties in the NPC faction. Even though itโ€™s just the weak ones dying, the number lost is staggering."

The NPC faction didnโ€™t have many to begin with.

Under the tactical hunts by players, a large number of weaker NPCs were eliminated, making their numbers even scarcer.

But to be fair...

While the NPC numbers are few, there are indeed many powerful ones, with top-tier NPCs exceeding 20, 30 evolution stages, so the higher-level strength isnโ€™t lacking.

On the playerโ€™s side, although they have a numerical advantage and immortality, when encountering powerful NPCs, they have no choice but to be crushed.

Thereโ€™s just no way!

Compared to players, NPCs evolve way too fast. Even with unlimited evolution, the strongest player wouldnโ€™t even rank in the top twenty among NPCs.

"The fact that NPCs canโ€™t revive after death is indeed a big problem."

Chen Ba nodded, "Focusing on taking out the weaker NPCs first is not a bad approach."

Since once an NPC dies, itโ€™s permanently gone, and players can respawn infinitely, from this perspective, thereโ€™s nothing wrong with the playerโ€™s tactics.

However, thereโ€™s a limited number of weak NPCs, and once these easy targets are gone, how do you deal with the remaining NPCs?

Swarms of ants biting an elephant?

In the face of absolute strength, thereโ€™s no way to win just by numbers. To defeat those powerful NPCs, youโ€™ll need players of the same level to face them.

Even if theyโ€™re not of the same level, there shouldnโ€™t be a huge gap, ideally one or two levels lower...

"Without cultivating a few Strongest among the players, itโ€™s difficult for them to contend head-on with the NPC faction."

Chen Ba said this, realizing that his thinking was a bit naive.

Train the Strongest?

Sounds easy, sacrifice a bit of yourself to hone some elite players, and thereโ€™s a good chance top-level evolvers could be nurtured to rival NPCs.

But the problem is, who would willingly be the fool, sacrificing themselves just to make other players better?

Youโ€™re kidding!

People play games for fun, not to be someone elseโ€™s stepping stone, much less a supporting role.

As long as players arenโ€™t united, unable to pool resources and develop leaders, theyโ€™ll never surpass or eliminate NPCs.

After all, NPCs are quite united.

"Indeed united, after all, they look and sound the same, how can they not be?"

Lu joked, "In โ€™Global Evolutionโ€™sโ€™ online mode, of the high-level rebellious NPCs, nine out of ten are named Chen Jia."

Itโ€™s incredible!

With so many "Chen Jias" standing in a line, players donโ€™t even know how to address them.

"Didnโ€™t they use a numbering system?"