Overwhelming Firepower
"I believe that if you have a problem, we just need to solve it with firepower. If the problem isn't solved by then, it just means we weren't using enough firepower."In a world of swords and magic, Lucen Thornehart, the eldest son of the Iron Duke, was considered the shame of the noble knight bloodline. No talent, weak, and worthless.Until one day, when a fever awoke his previous life's memories and the knowledge of the class from an old game he used to play, Gun Mage.More than just guns, he creates weapons that have never been created in this life and the last.A sword that heats up, turns crimson, and could melt metal.A rune-engraved gun that mages use to amplify their spells.A giant sword that you would only once see in a video game, which makes an explosion every time it hits an enemy.A gun that is powered by mana and shoots out condensed amounts of mana.Airships, steam trains, and boats.Lucen Thornehart isn't here to play fair. He's here to redefine warfare, with overwhelming firepower.
- C.298: Under hypnosisNEW
- C.297: The sea of darknessNEW
- C.296: Chaotic Battlefield
- C.295: Second phase
- C.294: Giant Shadows
- C.293: My own dear heart
- C.292: Desperate Charge
- C.291: Narrative war
- C.290: I have a plan
- C.289: Momentary Ceasfire
- C.288: Dragon’s Claw
- C.287: The way of the battlefield
- C.286: It should be me
- C.285: The Start of the Styrhord
- C.284: The oath that has been spoken
- C.283: Subtle Corruption
- C.282: Confronting the Monster Wave
- C.281: Overcome your fear
- C.280: Sudden Crisis
- C.279: To the skies
- C.278: Stories not yet finished
- C.277: Freer than ever before
- C.276: Preparing for war
- C.275: The chiefs
- C.274: Daily life in the Tribe
- C.273: Einvígi (2)
- C.272: Einvígi
- C.271: Stone Hawk Tribe
- C.270: Heading out
- C.269: First big change
- C.268: Styrhord
- C.267: The gathering of nobles
- C.266: Updating
- C.265: Kalderos
- C.264: Coming Home
- C.263: Returning to Dorsen
- C.262: A glimpse
- C.261: First Train Ride
- C.260: Project Completion
- C.259: Steam engine
- C.258: The start to creating
- C.257: So Long as It Sleeps
- C.256: Mining
- C.255: Once more into the mines
- C.254: A drink to forget
- C.253: Khaldruun
- C.252: Deeper into the mines
- C.251: Into the mines
- C.250: Deal
- C.249: Help create
- C.248: Morning in Gurbundy
- C.247: The Third Vision
- C.246: The Dwarf
- C.245: The Drunken Badger Tavern
- C.244: Gurbundy
- C.243: Redemption is not found in death
- C.242: Victory without throwing a single punch
- C.241: The end of the play
- C.240: The climax before the end
- C.239: New name
- C.238: The start of the second half
- C.237: Intermission
- C.236: End of the first half
- C.235: The play
- C.234: The start of the play
- C.233: Preparations
- C.232: Spreading
- C.231: The next play
- C.230: Rumor
- C.229: Join me
- C.228: What have we done?
- C.227: What to do?
- C.226: Cassandra Rook
- C.225: The night’s end
- C.224: A past long forgotten
- C.223: Ruby-eyed monster
- C.222: Noisy night
- C.221: The night has just begun
- C.220: Before night falls
- C.219: The brewing storm within
- C.218: Will you teach me?
- C.217: So the next may burn brighter
- C.216: When the lion prepares
- C.215: The four threats
- C.214: Changing Fate
- C.213: Growing popularity
- C.212: Homecoming
- C.211: First Gift
- C.12: Preparation
- C.11: Permission
- C.10: The quiet forge
- C.9: Arquebus
- C.8: Gunpowder
- C.7: Ironhold
- C.6: Alchemists
- C.5: Improvements
- C.4: Vardon Thornehart
- C.3: Learning more
- C.2: Training
- C.1: Bullet in the snow
























