The S-Rank's Son has a Secret System
Monsters and mysterious portals called Gates keep appearing in New York City. and Hunters are treated like heroes for fighting them.Michael's legendary father is now a broken man who forbids him from using his powers. His mother vanished in a Gate disaster years ago.When Michael breaks that rule to save a child, he almost dies, and instead of death, he awakens something far more dangerous than a normal Hunter's System.This isn't a basic RPG template. It's a forbidden inheritance, a glitch in his Arcana bloodline that makes him a Void Reaper a class that bends the very laws of power.Instead of leveling up through training towers, his strength comes from a terrifying skill: [Soul Devour].To grow stronger, he must consume the very souls of the monsters he killsabsorbing their power and broken memories at the cost of his own humanity. Each level increases his [Soul Corruption], flooding his mind with the whispers of everything he has devoured.His path leads to unlocking a sealed skill tree: [Revenant Calling]a dark art that lets him drag the echoes of powerful monsters back from the abyss to fight at his side.His greatest summon is Umbraxis, a glitching shadow-dragon forged from the soul of a Gate Guardian, its roar like static and its flames are pure void energy.Now Michael is hunted by a black-ops DGC unit known as "The Ghosts,"the unit brands him "Anomaly Echo-01", part of the same conspiracy (Project Chimera) that destroyed his family.To survive,To Revenge.He teams up with three outcasts:Jinx a pink-haired street rat with razor-sharp instincts, raised in the alleys of New York and willing to do anything to stay alive.Chloe a cold, calculating strategist who treats Michael like a weapon, yet hides fierce loyalty and protective care.Jax a demolitions 'artist' who communicates primarily through C-4 and swears Michael's void powers would be perfect for "teleporting grenades directly into a monster's stomach."Together, they'll dive into the heart of New York's Gates to uncover the truth about his mother.But every soul he devours makes the monster inside him strongr.and when your greatest weapon is a dragon born of your own sins, how long before you stop being human?
- C.95: Storm
- C.94: Crystal Calamity
- C.93: The Song of Shards
- C.92: A Maze with Teeth
- C.91: Labyrinth
- C.90: Grow
- C.89: Graveyard
- C.88: Gearing Up for the Graveyard
- C.87: The Fracture
- C.86: An Uneasy Alliance
- C.85: Rival
- C.84: Lyra
- C.83: The Bait
- C.82: The Hunt Begins
- C.81: The Whisper Campaign
- C.80: The First Recruit
- C.79: Personality Fragmentation
- C.78: The Lion’s Den
- C.77: An Invitation to the Top
- C.76: The Haunted Corner
- C.75: A Tour of the Dump
- C.74: The Eye of the Storm
- C.73: Cost of a Legend
- C.72: The Birth of a Legend
- C.71: A Soul for a Soul
- C.70: An Anarchist’s Masterpiece
- C.69: Four Magic Bullets
- C.68: The Dragon’s Roar
- C.67: The All-in Gambit
- C.66: Wounds and Whispers
- C.65: The Ramble
- C.64: An Unlikely Ceasefire
- C.63: A Clash of Ideals
- C.62: The Vanguard’s Gambit
- C.61: Ghosts of the Lawn
- C.60: The Concrete Jungle
- C.59: The Red Alert
- C.58: The First Spar
- C.57: The Scrapper and the Anarchist
- C.56: Blueprints and Nightmares
- C.55: A Tour of the Dump
- C.54: The Morning After the End of the World
- C.53: The Cost of a Ghost
- C.52: The Doctor’s Gambit
- C.51: Ghosts in the Machine
- C.50: The Plunge
- C.49: The Calm Before the Boom
- C.48: The Devil You Know
- C.47: The Calm Before the Heist
- C.46: The Price of Control
- C.45: Team-Building with Monsters
- C.44: Plan B is Always ’Boom’
- C.43: Assembling the Crew
- C.42: The First Target
- C.41: The Real Key
- C.40: The Sins of Chimera
- C.39: The Alchemist’s Due
- C.38: The Echo Chamber
- C.37: The Ghost-Stamper’s Price
- C.36: The New Training Regimen
- C.35: The Asset and the Analyst
- C.34: The Deal on the Pier
- C.33: The Devil’s Toll
- C.32: The Ghost in the Rearview Mirror
- C.31: The Getaway Car
- C.30: The Void’s Echo
- C.29: The Legacy and the Lockdown
- C.28: The Price of Power
- C.27: The Chimera’s Cage
- C.26: An Unwilling Alliance
- C.25: The Third Player
- C.24: The Lure
- C.23: The Enemy’s Rhythm
- C.22: The Rust Dog’s Dowry
- C.21: The Ghost in the Cage
- C.20: The Silent Siege
- C.19: Surface Tension
- C.18: The Warden’s Warning
- C.17: A Taste of Corruption
- C.16: The Breeding Pits
- C.15: A Scavenger’s Truce
- C.14: The Wreckage and the Whisper
- C.13: Kill Box
- C.12: The Scavenger and the Specter
- C.11: The Ghost Exit
- C.10: The Sins of the Bureau
- C.9: What a Father Knows
- C.8: The Sins of the Father
- C.7: The Echo in the Archive
- C.6: The Taste of Corruption
- C.5: The Grind
- C.4: The Alchemist’s Price
- C.3: The Reaper’s Toll
- C.2: The Warden’s Archive
- C.1: The Glitch in Reality

























