To Harm the Righteous Path, I Had No Choice But to Make Games
Chapter 48: is tailor-made for Iwanna
Lingxiao Sect,Ā SectĀ Plaza.
Disciples coming and going were buzzing with discussion. šÆš§ššš¬ššš£š¤šš®šµ.šš¤š¢
āHave you heard?Ā Junior Brother LuĀ got into trouble!ā
āWhat happened? How did he get into trouble?ā
āReportedly, during this year's Martial Arts Exchange, theĀ Grand ElderĀ intended forĀ Lu ZeĀ to create theĀ Illusion RealmĀ for the competition; however, anĀ ElderĀ from theĀ Qingshan SectĀ disagreed, andĀ Junior Brother Lu, in a moment of impulse, decided to prove himself on the spot!ā
āIs that all? That's not much of a problem, is it?Ā Junior Brother Lu's ability to createĀ Illusion Realms...ā
āWhat are you talking about! TheĀ Qingshan SectĀ ElderĀ askedĀ Lu ZeĀ to create a mechanicalĀ Secret Realm, and it had to be at least Class C to be acceptable!ā
āHiss... Class C? That's a bit difficult. A Class C mechanicalĀ Secret Realm's creator must have been at least aĀ Soul TransformationĀ RealmĀ CultivatorĀ in their lifetime.ā
āMore than that! If it were just Class C, it would be fine.Ā Junior Brother LuĀ is well-read and would certainly have no problem... ButĀ Junior Brother LuĀ actually said! He would create a mechanism that all theĀ Elders couldn't pass!ā
āHuh??Ā Junior Brother Lu... did he take the wrong medicine?ā
āNow he's really in trouble!ā
āA trap that evenĀ Elders are helpless against? How is that possible!ā
āI heard theĀ Grand ElderĀ and the SixthĀ ElderĀ are extremely worried. IfĀ Lu ZeĀ can't pull it off, ourĀ Sect's reputation will be damaged.ā
āHurry and go see!ā
...
The boastĀ Lu ZeĀ made inĀ Yunling HallĀ spread like wildfire, quickly reaching the entireĀ Sect.
CountlessĀ Disciples gathered curiously outsideĀ Yunling Hall, eagerly awaiting the latest news.
At this moment.
Lu ZeĀ was methodically preparing in theĀ Illusion RealmĀ space.
āTraps? Mechanisms? Heh, it seems my efforts weren't in vain.ā
Lu ZeĀ muttered to himself.
Some time ago, while contemplating the future game plan, he had listed some directions and choices.
Undoubtedly, the fastest way to gainĀ Demonic PathĀ points would be through those torturous games where players die quickly.
Soul-like games, such as āSekiro,ā āDark Souls,ā āElden Ring,ā āBlack Myth: Wukongā...
Or some torturous mini-games, such as āCeleste,ā āI Wanna Be The Guy,ā āCat Marioā...
The former required too many resources; he could only start once hisĀ RealmĀ improved and hisĀ Divine SenseĀ was strong enough to support a massiveĀ Illusion Realm.
The latter was the most convenient.
So, a few days ago, when he had nothing to do, he organized the design plans for several outstanding torturous mini-games.
Now, encountering the ātrapā theme proposed byĀ Yang Zhengxin, it just so happened to come in handy.
Traps?
This was practically tailor-made ~Nоvеlšght~ for āI Wanna Be The Guyā!
With that thought, he began to work on its creation.
Creating āI Wanna Be The Guyā with Cultivation methods wasn't difficult.
The challenge was how to restore the game experience from his previous life.
After all, theĀ Illusion RealmĀ here was a first-person perspective.
Lu ZeĀ pondered for a moment and quickly made up his mind.
He swiftly created two versions.
One was the abstract art style from his previous life.
The other was theĀ Illusion RealmĀ terrain restored according to the levels from his previous life.
Players would see the latter in the game.
But if they activated theirĀ Divine Sense, they could see the former.
This was not difficult forĀ Cultivators to understand.
It was very similar toĀ Divine SenseĀ probing terrain, except the art style was a bit strange.
This way,Ā Cultivators could clearly see the trap distribution of the entire map without losing immersion, which would prevent them from getting into the game at all.
After determining the direction,Ā Lu ZeĀ immediately began production.
The art style of āI Wanna Be The Guyā was very abstract.
Lu Ze's faithful reproduction was also very abstract.
But he couldn't concern himself with so much.
After all, that oldĀ ElderĀ outside only requested the difficulty of the mechanism, not the art style or anything like that.
Moreover, time was tight and the task was heavy; this art style was completely justifiable.
The map had been designed by him earlier, and creating the visuals wasn't difficult.
After finishing the visuals,Ā Lu ZeĀ began to set the characteristics of various mechanisms.
For example, instant-death ground spikes, disappearing bricks, and various obstacles...