Monsters Are Coming

Chapter 1343 - 350: Others Seek Refuge, Yet You Come to Game? (Part 3)

Monsters Are Coming

Chapter 1343 - 350: Others Seek Refuge, Yet You Come to Game? (Part 3)

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Chapter 1343: Chapter 350: Others Seek Refuge, Yet You Come to Game? (Part 3)

He could fully accept players fighting forcefully for their interests.

Weak? Then become stronger and fight again.

The players he cultivated were warriors by nature, not flowers in a greenhouse.

As long as it didn’t affect the sacrificial power’s profits, he wouldn’t impose any restrictions on their play styles.

With a clear thought in mind, Qi Sheng took immediate action.

That afternoon, the Challenger Tips echoed in the mind of every player:

[Challenger Tips (all channels): The game is about to be updated. The contents of this update are as follows]:

Update Content One: Duel Arena.

Content Introduction: To properly resolve conflicts among player groups, the game has added a duel arena mechanism. When player groups (such as guilds, teams, etc.) have disputes over various matters and both parties agree to resolve them through combat, they can use the duel arena function.

The specific rules are as follows:

1. The duel parties will be teleported to an independent arena, with the environment being random or customizable (subject to mutual agreement).

2. Supports multiple confrontation modes: extermination battle, capture the flag, resource contest, etc., chosen by the initiating party and locked after the opponent confirms.

Victory and defeat settlement: The winner will receive 95% of the total bet (5% system fee will be charged). The result will be enforced by the system, with the bet amount deducted in advance, and the loser cannot refuse payment.

Restriction: Players can participate in the duel arena at most once per day.

Update Content Two: Recruitment Update (for more details, visit the Monster World official website - Player Recruitment page.)

...

After the update went live, it quickly topped the forum heat rankings.

The majority of players praised the duel arena feature in this update.

They found this way of confrontation very interesting, as it can resolve player conflicts and avoid endless wild killings and malicious revenge.

Even allied guilds can place bets and occasionally have a friendly match.

Moreover, the official guarantee also prevents both parties from defaulting.

However, a small number of freedom-loving players posted to express their discontent.

They believed the latest update’s rules restricted their freedom of play, feeling that open-world vendettas were one of the main joys of the game.

But these players are willing to admit that the duel arena does offer another option.

It can make the development of player factions better.

Overall, this update received widespread recognition, and players have even started organizing "duel arenas" on the forum.

Even the United Battle Group headed by the Divine King has shown interest in using the duel arena feature to host a "Guild Battle Championship."

When the update first launched, the number of guilds wanting to hold events through the duel arena far exceeded those using it to resolve conflicts or disputes among guilds and warbands.

Seeing players’ interest in this mode of warfare, Qi Sheng, observing from behind the scenes, had an idea to hold a guild confrontation tournament.

This would inspire players to improve their strength and refine their teamwork and combat coordination.

However, such events need not be held frequently; his thought was to host one every year or two at most.

Too many would only affect the speed of players’ exploration and growth.

The exact timing for hosting has not been finalized by Qi Sheng.

The focus now is to kick off a new round of player recruitment.

This time, he plans to issue 50 million player qualifications to increase the player count from 8 million to 58 million.

To accommodate the early development needs of these 50 million players,

he also added a new setting for this batch of novice players.

At the initial stage, they can choose from three starting locations.

The first location is the mine area of Imperial Tomb Village.

If novice players choose the mine area of Imperial Tomb Village as their starting point, they will receive a "Basic Level Miner’s Pickaxe" as a gift from the Guidance.

The other two locations are in a scene at the easternmost part of the Pale Continent Region and a scene suitable for novice growth in the Earthquake Continent Region.

These two new areas will also open as this recruitment kicks off.

Initially, Qi Sheng considered setting a protection for the Teleportation Arrays in the two new areas about to open.

Players with a Combined Soul Level above Level 30 would be unable to use it for a month.

This would prevent the "old player show-off incidents" that novice players complain about.

After all, every time a new area opens, old players would rush there with flashy vehicles, leaving novice players grumbling.

However, upon careful consideration, he abandoned this idea.

This decision was made based on three considerations.

First, one of the core attractions of Monster World for players is unrestricted exploration; forcefully barring high-level players from entering new areas would indirectly weaken the immersion for veteran players.

And while old players showing off might make novices uncomfortable, it could also fuel their desire to become stronger.

They’d feel they must quickly enhance their strength to fly and escape like veteran players.

Secondly, not all veteran players are "show-offs"; visiting newbie zones can also aid newcomers’ growth.

For example, those who especially enjoy helping novices grow.

This group of players finds accompanying and explaining the game content to new players to be a very enjoyable experience.

Many guild veterans also go to newbie zones to recruit new members, helping them during this period.

For example, selling obsolete equipment at low prices.

Some powerful guilds even give novices transitional items to earn a good reputation.

Completely blocking veteran players from new areas would also sever the beneficial interaction between new and old players.

Qi Sheng prefers that novice players adapt to the environment as soon as possible.

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