Catgirls And Dungeons (Yuri)-Chapter 34: Adventurer Guild
The Mistvale Adventurer's Guild.
A towering five-story structure that dominates the plaza, its architecture both imposing and grand. Massive stone columns flank the entrance, and the entire building hums with the energy of warriors, mages, and rogues alike.
Adventurers of all shapes and sizes—humans and Furrens—mill about the front, their voices blending into a chaotic symphony of chatter, laughter, and clinking metal. Some are clad in gleaming armor, their weapons polished and sharp. Others wear flowing robes, mysterious and poised. Their presence alone radiates experience, power, and a lifetime of battle.
The sheer sight of so many seasoned fighters makes my heart race as we approach the entrance.
Eris pauses at the giant wooden doors, then turns to me. "Are you ready?"
I nod.
Though, deep down, I have no idea if I am.
My palms feel clammy, my heart pounding, but I follow her inside nonetheless.
——————————
As we step in, The interior is even more impressive than I imagined.
A grand hall stretches before us, alive with bustling adventurers. Some sit at long wooden tables, strategizing or sharing drinks after a long quest. Others gather around quest boards, studying potential jobs with serious intent. Maps and trophies of past expeditions decorate the walls, the entire space designed for those who live and breathe adventure.
The hall is divided into five major sections:
The Registration Desk – Near the entrance on the right, where new adventurers sign up and parties are formed.
The Quest Board – Opposite the desk, where adventurers pick jobs based on difficulty and rewards.
The Item Trading Area – A space deeper inside, bustling with people bartering weapons, potions, and dungeon loot.
The Adventurer Inquiries Section – A serious space for solving disputes, reporting dungeon crimes, or settling loot claims.
The Dungeon Library – A massive, multi-floor library filled with records of past dungeon expeditions, research papers, and ancient texts.
Naturally, I expect Eris to take me straight to the Registration Desk.
After all, I'm here for an ID, right?
But—
To my surprise, she leads me toward the Dungeon Library instead.
We approach the library's front counter, where a tall, slender lizard Furren stands.
His posture is flawless—straight, professional.
His attire is crisp and sharp, not a wrinkle in sight.
His white hair cascades neatly down his back, a stark contrast against the dark green scales peeking through his sleeves.
And his golden, slitted pupils?
They seem sharp—too sharp, like they see more than what's on the surface.
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Right now, he's mid-conversation with an adventurer, but the moment he spots us approaching—
His expression shifts.
Just for a moment.
It's subtle—so brief it almost doesn't happen—but I catch it. A flicker of recognition? Surprise? Interest?
Then, just as quickly, his face returns to cold, professional neutrality.
Without a word, he nods slightly, signaling for us to wait.
I take the brief pause to glance at his name tag.
Karven.
A few moments later, the adventurer bows slightly, takes his leave, and Karven's gaze settles on us.
He doesn't speak.
He simply steps from behind the counter, his movements smooth and precise, and gestures for us to follow.
We step past the main library desk, and he leads us toward a small, unmarked door behind the counter.
There's no sign, no indication of what lies beyond.
My heart skips a beat.
This isn't a normal public interaction.
I glance nervously at Eris, seeking some kind of reassurance.
She simply smiles and gives my hand a gentle squeeze.
Together, we step forward.
And with that—
We vanish from the main hall, slipping through the door into the unknown.
————————-
We follow Karven down a dimly lit corridor, the flickering torchlight casting long, eerie shadows against the stone walls. The deeper we go, the colder the air grows, each step echoing in the silence.
Step.
Step.
The stillness is suffocating. It feels as if we're descending into some hidden underground lair, like a secret society's forbidden chamber. My mind whirls with questions, my heart hammering against my ribs. From the way Karven and Eris interact, it's clear they know each other well. Eris wasn't lying when she said she had connections—but why the secrecy? Why bring me here in such a discreet manner?
What exactly is going on?
After what feels like an eternity, we stop in front of a massive stone door. Unlike the other doors we passed, this one is unmarked—no signs, no symbols, just an imposing slab of cold rock. Karven presses his hand against it, and with surprising ease, it swings open.
I brace myself, half-expecting some kind of ominous chamber filled with cloaked figures chanting in the dark.
Instead, I blink in surprise.
It's… just a normal room.
A well-furnished lounge, to be exact.
Plush couches surround a polished wooden table, and the warm glow of lanterns illuminates the space, casting a cozy ambiance. There's even a neatly arranged tray of cookies and candies at the center of the table, as if we're about to have afternoon tea instead of a secret meeting.
…Okay. Definitely not what I was expecting.
"Please, have a seat," Karven says politely, gesturing toward the couches.
Eris and I settle onto one of the seats, though my mind is still racing. My eyes flick to the cookies, tempted, but my nerves keep me from reaching out. This situation is just too bizarre.
"Wait here for a moment," Karven continues with a respectful bow. "The Guildmaster will be with you shortly."
Wait.
Guildmaster?
I snap my head toward Eris, my eyes wide. "E-Eris, your connection is… the Guildmaster?!"
She giggles, clearly amused by my shock. "Hehe, surprised?"
Uooooohhhh!!!
If Eris personally knows the Guildmaster, then I'm saved! This is huge! My ID problem? Practically solved! No wonder she was so confident all along!
My heart swells with relief, and a tiny bit of excitement. This whole time, she had an ace up her sleeve!
But…
There's still one thing I don't understand.
If Eris is close to the Guildmaster, why are we meeting them in secret like this?