Rise of the Horde - Chapter 691 - 690
The night assault on the Threian camp required four days of preparation that the Horde conducted with the focused precision that it applied to every operation whose success depended on conditions being exactly right at the moment of execution.
The Verakhs went first. Not two scouts, not the standard surveillance pair. Twelve Verakhs in four groups of three, each group assigned a specific sector of the Threian camp’s perimeter and a specific set of information requirements.
The camp was seven miles north of the depression, positioned where a slight rise in the ground provided the drainage that large encampments needed and the sight lines that the sentries required for the picket network.
The Verakhs entered the camp’s outer observation zone on the first night, mapping the picket rotation schedules, the intervals between rotations, the positions where the picket lines had gaps created by terrain features, and the locations within the camp that the observation requirements identified.
The command post was in the camp’s northern section. The mage quarters were clustered in the eastern section, their position marked by the faint luminescence that magical equipment produced when it was not actively in use.
The cavalry stables were along the western edge, a hundred and sixty horses in lines that the Verakhs could count from the sound of their breathing on still air. The supply depot was in the camp’s center, its position marked by the wagon concentration and the guards who were more numerous there than anywhere else in the perimeter.
On the second night, Verakhs entered the perimeter.
Through the gaps. Carefully. Two at a time, separated by enough time that the picket rotation had completed its cycle before the next pair moved.
They mapped the interior with the methodical thoroughness that the Verakh network’s training produced in its best practitioners, noting the internal layout of every significant structure, the positioning of the interior guards, the routines of the personnel who moved between sections, the small details of timing and habit that a camp established after four days in the same position.
On the third day, Khao’khen briefed the assault teams.
Not warbands. Teams. This was not a warband operation. It was four simultaneous precision operations conducted by forty warriors each, each team with a specific objective and a specific timeline and the explicit instruction that the objective was not destruction, it was disruption, and disruption was achieved by demonstrating the ability to reach the objective, not by maximizing the casualties produced at it.
"Team one goes to the command post. You do not kill Aldrath or Snowe. You demonstrate that you could. You enter the command post’s outer perimeter, you leave something there that they will find in the morning, and you exit without engagement if exit without engagement is possible. If it is not possible, you engage and you exit. Speed is the first priority."
Vir’khan led team one himself. The old chieftain’s twin sickle-blades, the weapons that had been moving through Threian formations since Thornfield, were put aside in favor of the silence-appropriate tools that penetrating a guarded camp required.
He accepted the assignment with the stillness that characterized every task he accepted, which was the stillness of a fifty-year warrior who had stopped being impressed by difficult assignments several decades ago.
"Team two goes to the mage quarters. The mages are the most dangerous capability in the combined force. They are also the capability that the combined force relies on most heavily for the kind of large-scale battle magic that a confrontation with eight thousand orcs at full capacity would require. You are not there to kill mages. You are there to destroy their equipment. Specifically, the communication crystals and the prepared spell matrices that the Verakhs identified in the eastern section. Equipment that takes weeks to prepare cannot be replaced in the field."
"Team three goes to the cavalry stables. The cavalry has been the most adaptable element of the Threian force throughout the campaign. Horses that are not in the stables are not cavalry horses. You open the gates. You introduce the stimulant compound that Zul’jinn’s engineers prepared for exactly this purpose into the feed stores. The horses do not run tonight. They run in the morning when the compound takes effect and the stables become a different kind of problem."
"Team four goes to the supply depot. Not to burn it. To mark it. You paint the wolf on the supply depot’s main structure. You do this clearly and visibly so that when the morning comes and the combined force is dealing with the mage equipment loss and the cavalry disruption, they also know that the Horde was standing next to their supply depot and chose not to burn it. The choice is the message."
* * * * *
The four teams departed on the fourth night at staggered intervals, each one guided by the Verakh who had mapped its route, moving through the dark provincial countryside with the silence that the Horde had developed for exactly this kind of movement.
Vir’khan’s team reached the command post’s outer perimeter at the second hour past midnight. The perimeter’s sentries were on the standard Threian rotation that the Verakhs had mapped, and the gaps between sentries at the second hour were three minutes wide, sufficient for four warriors moving at the pace that silence required.
Vir’khan entered the outer perimeter, moved to the command post’s entrance, and left on the door the thing he had brought: the carved wooden wolf’s head that Khao’khen had commissioned from the camp’s woodworker three days before. He set it at eye height on the door so that the first person to open it in the morning would see it at the moment the door swung.
Team two found the mage quarters and confirmed the equipment positions the Verakhs had mapped. The communication crystals were in a wooden case on the eastern tent’s central table.
The prepared spell matrices were stacked in the case beside it, their faint luminescence visible even in the dark. The team leader broke both cases with the systematic efficiency of a warrior who had been briefed precisely on what mattered and what did not.
The crystals shattered. The spell matrices, carefully removed from their cases, were bent until the materials that held the magical preparation fractured. Twenty minutes in the mage quarters. No contact with camp personnel.
Team three reached the cavalry stables and opened the gates. The stimulant compound went into the feed stores in the quantities that Zul’jinn’s calculation specified.
The horses did not react immediately because the compound was absorbed through feeding rather than inhalation and its effect would develop over the next six to eight hours. The stable gates were left open rather than re-latched, so that the horses, when the compound’s effects began, had an exit available.
Team four reached the supply depot and painted the wolf. They used the pigment that the woodworker had prepared alongside the carved wolf head, thick and black and permanent on the depot’s pale stone facing. The wolf’s snarl faced north, toward the capital.
All four teams exited the camp before the fourth hour and were back in the Horde’s position before dawn.
Not a single Threian soldier had died in the operation.
The morning that followed in the Threian camp was one that Aldrath would describe in his campaign memoir, written years later, as the most disorienting day of his military career.
The wooden wolf on the command post door. The shattered communication equipment and fractured spell matrices in the mage quarters. One hundred and sixty horses loose in the provincial countryside, the stimulant compound having produced its calculated effect at the morning feed. And the wolf on the supply depot’s face, staring north.
They had been inside the camp. The Horde had been inside the camp and had left without killing anyone, which somehow made it worse than if they had.
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