Sorry, But I Never Rely On Luck When Playing Cards
Chapter 1221 - 477: Mountain and Sea S level Dragon Card
Continuing further down, the S-level "Climbing Dragon" isn’t too shabby either.
After its promotion, its projection morphed from a dragon-snake hybrid into a thoroughbred long dragon.
It had scales, horns, and even whiskers.
It just still lacked limbs, resembling a clawless golden dragon.
Then the new name, it had a bit of grandeur to it.
"Earth King"
Wither, 30 points, S
Attack 30, 100/100, 0/4
"Barbaric Growth - Passive": the Earth King is unaffected by external displacement, and increases its own card position by 1 grid when moving.
"Infinite Body - Passive": for every additional grid the Earth King occupies, it increases its maximum life value by 50 points.
"Ground Rock Roar - Passive": on rounds when the Earth King uses a skill, it gains a 30-point shield.
"Earth Dragon Crawl -1 point of energy": the Earth King moves 1 grid towards an adjacent position ahead.
"Overbearing Earth King -3 points of energy": the Earth King executes one "Earth Dragon Crawl", and if the health points of the card at the target position are less than 40%, it exits the card and occupies the card grid.
The changes to this card were actually not major.
After all, Ree Shil felt its mechanism was already quite special in itself.
And that was a special unrelated to the new species cards.
"Ground Rock Roar" is a significant boost, shifting from a one-time effect upon revealing the card to triggering every time it "Moves".
Then there’s an addition of a skill, akin to beheading skills.
While executing "Earth Dragon Crawl", it makes the target exit and takes its place.
This was Ree Shil’s second "Exit" card; it wasn’t as easy to warm up or play as the "Kung Fu Sheep God", since energy wasn’t easily obtained, plus it had target health restrictions.
But its advantage lies in other benefits such as shields and the increase of maximum life value.
Being able to make a target exit under such premises was quite impressive.
The S level material needed for "Climbing Dragon" was something named "True Dragon Ancestral Blood".
Its acquisition methods were rather limited.
1. Collection God.
2. Space Turbulence.
This basically discouraged Ree Shil from collecting it.
He had no desire to encounter what they called Space Turbulence.
Therefore, the "Earth King" task was just something to take a casual glance at.
It turned out to require the card player to crawl 100 kilometers in specific terrains and landforms without using limbs.
Simplified by the card player’s talent, it was reduced to crawling 1 kilometer.
It seemed doable at first glance, but without having truly crawled, Ree Shil didn’t dare say much, feeling that the task was somewhat odd.
Continuing to look down, he discovered another rather interesting card.
The half Dragon Card in the Dragon Card Deck, "Master Dharma Sea" also had an S-level version.
"Master Dharma Sea"
Wisdom, 30 points, S
Attack 30, 150/150, 4/4
"Robust Physique - Passive": Master Dharma Sea’s maximum life value +30→50
"Mana Suppression – Passive": When Master Dharma Sea’s energy is fully charged, its attack includes a 1 round "Imprison" effect
"Fragment Collector - Passive": For every 2 active skills released on the field, Master Dharma Sea gains 0.5 point of energy
"Mighty Heavenly Dragon -3 points of energy": Master Dharma Sea obtains the Dragon Card Label and reveals any 1 Dragon Card of its own side
"Grand Leifeng Pagoda -4 points of energy": Master Dharma Sea selects one card position to put into "Seal" for the rest of the round, immune to any external buffs, each only affecting 1 grid at a time
This card’s face hardly changed; firstly, it became a bit beefier.
"Robust Physique" added an extra 20 points of health.
Don’t underestimate those mere 20 points of health – often they’re critically significant.
Then there’s a new skill added, one with a fairly unique mechanism.
This targets a single card position, meaning if the target is a Giant Card, just casting "Grand Leifeng Pagoda" on 1 grid would place it under "Seal".
And this skill can be used repetitively, albeit each use nullifying the effect from before.
Moreover, the inability to "enjoy any external buffs" seemed rather formidable.
Without actual gameplay with the real card, Ree Shil could only judge based on his subjective experience.
"Healing", "First Aid", "Encouragement", "Resurrection" - these effects were definitely nullified.
Additionally, buffs from Scene Card likely fell into the same category.
Therefore, from these aspects, the "Grand Leifeng Pagoda" skill was quite powerful.
As for the promotion material, it was a book-class material, "Fahai Biography".
Its promotion task was also related to this book.
It was about role-playing to perform and experience various noteworthy scenes of Master Fahai in the "Fahai Biography".
The simplification greatly abbreviated the enactment process.
One just needed to re-experience the scene where Master Fahai encountered the transformed lady serpent in the lake.
Ree Shil had only a cursory understanding of Master Fahai and was unsure of the specifics of that scene.
The way to obtain this Material Card was quite straightforward and direct.
1. Test Field World.
2. Space Turbulence.
The card was originally acquired in the Test Field World.
According to the system’s hints, one could find "Fahai Biography" in that world.
However, there was a requirement that it must be the original handwritten version, of which there was only one.
The main problem now was how to enter that world.
Ree Shil could almost enter the Buffer Zone at will.
In the strictest sense, the Buffer Zone was also part of that world.
It was an intermediary area that prevented collisions between worlds, hence the name Buffer Zone.
In theory, there should be a way to officially enter that world from the Buffer Zone, he simply didn’t know it yet.