This Is Not a Bug but a Game Feature

Chapter 383 - 243: Not Buying a House—Switching to Commercial Property!

This Is Not a Bug but a Game Feature

Chapter 383 - 243: Not Buying a House—Switching to Commercial Property!

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Chapter 383: Chapter 243: Not Buying a House—Switching to Commercial Property!

"Don’t Leave After School" was initially a buyout game, but later became free to play.

Is it costly to register a new account?

Not at all!

Even if you don’t want to start from scratch, buying a completed account honestly doesn’t cost much. Compared to the snacks, drinks, and internet fees given away by internet cafes, it’s a win.

Experienced players advise newcomers not to play on someone else’s account and definitely not to use accounts provided by friends or strangers for convenience.

That’s just ridiculous!

You’re playing for someone else, putting in your time and effort, while they sit back and collect ad revenue. Isn’t that just being taken advantage of?

Chen Ba also agrees with this perspective.

He once heard about an incident.

Not long ago, a post appeared in the Tianba Community, where a player revealed he had been playing "Don’t Leave After School" for a friend for three months, not knowing the game could share revenue.

Upon discovering the truth, he was almost in tears, claiming he had befriended the wrong person. Not only did his friend not share a dime with him, but also took back the account in the end.

This incident caused quite a stir and heated discussions in the Tianba Community.

Some questioned the player, not understanding how he could play "Don’t Leave After School" for three months and still be clueless about the game’s situation? The content of the post seemed made up!

The original poster showed chat records.

It turned out his friend had told him that "Don’t Leave After School" was full of scammers, and advised him not to trust others to avoid being deceived!

Because of this advice, the player always played solo, rarely interacting with others. He focused on his marble games and didn’t engage with others, so how could he know the truth?

If not for receiving a system message about the upcoming release of the game-related "Marble Dynasty Chronicles," which piqued his curiosity to search for the book’s background and story, he might still be in the dark today.

Real wasted effort!

Three months of hard work...

Someone calculated that if the original poster wasn’t lying, he spent over 200 hours per month on the game, losing at least 10,000+!

That’s not a small amount.

No wonder his friend turned on him over this kind of money. You could say he befriended the wrong person, and he was too solitary, not knowing about this even after all that time playing.

Because of incidents like this, now when "Don’t Leave After School" players encounter newcomers, whether the newcomers like it or not, they explain the game’s situation and history to them.

The most important thing is to ask the newcomers if the account is theirs. Is it another account given by some friend?

You’re kidding!

Many newcomers, due to lack of awareness, have questionable account origins. The funniest part is that many newcomers’ accounts are bought as so-called "first-charge" and "starter" accounts from e-commerce platforms.

It’s absolutely infuriating!

In other games, buying a starter or first-charge account might make things easier and more enjoyable.

But this is "Don’t Leave After School," a game unlike any other on the market.

Does this game need first-charge or starter accounts? Are you sure buying a starter or first-charge account for this game isn’t just letting others earn ad revenue off your labor?

Chen Ba has also investigated this.

On a well-known e-commerce platform, merchants indeed sell so-called completed, starter, and first-charge accounts for "Don’t Leave After School."

These accounts have a common feature: they’re tied to the merchant’s bank and identity information, which the merchants deliberately conceal.

Disgusting, truly disgusting!

Without hesitation, Chen Ba, under the name of Tianba Studio’s official capacity, reported these unscrupulous merchants blatantly scamming under the guise of "Don’t Leave After School," leading to their downfall.

Exercise caution when trading accounts!

All games under Tianba Studio are bound to a Tianba Account. Using this account, you can log in to the Nobug Platform and play the purchased or added Tianba games in the library.

The accounts bought and sold online are all Tianba Accounts.

"Don’t Leave After School" is actually quite good.

The game with the most rampant and serious account trading, which is not given much attention, is undeniably "Speeding Frenzy"!

According to statistics, out of ten Tianba Account transactions, seven are related to "Speeding Frenzy."

"Why does ’Speeding Frenzy’ have so much account trading?"

Since Chen Ba doesn’t get involved in post-launch game operations, he’s not very clear about the reasons behind these account trades.

So he consulted Yang Dong. As the head of the operations department, Yang Dong is well aware of the situation and should be able to provide reasons.

"Here’s how it is..."

Yang Dong didn’t hide anything, revealing the reasons behind the rampant and even lawless account trading in "Speeding Frenzy."

It’s well known.

In the game "Speeding Frenzy," assets are a crucial game data point and key to measuring a player’s strength.

If you have money, everything’s great. No money?

You can’t even afford to repair your car!

Based on this premise, the first element of game account trade was born: trading accounts to sell large amounts of Game Coins!

Trading small amounts of Game Coins is relatively easy. With some effort, you can buy millions or even tens of millions of Game Coins from game merchants.

But trading large amounts of Game Coins is a bit troublesome. Not only is it time-consuming and laborious, but it’s also easy to get caught by Tianba officials, who then seize the Game Coins meant for trading.

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