This Is Not a Bug but a Game Feature

Chapter 384 - 243: Not Buying Houses, Investing in Commercial Properties Instead! (2)

This Is Not a Bug but a Game Feature

Chapter 384 - 243: Not Buying Houses, Investing in Commercial Properties Instead! (2)

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Chapter 384: Chapter 243: Not Buying Houses, Investing in Commercial Properties Instead! (2)

So now there are game merchants who start transferring game coins through account transactions.

Are there clients coming to buy game coins? Large amounts? Tens of millions or even billions of game coins?

Wow!

In this case, you cannot rely on conventional methods to transfer them. Just sell an account that stores game coins directly to the client. The client can then make small transfers multiple times by themselves.

Yang Dong is aware of this situation.

But still, as the saying goes, it takes two to tango, and there’s little the game officials can do about it. After all, even if they crack down on game merchants, they can’t just ban all account transactions at once, right?

Players would definitely resist or even oppose it, as this decision affects many people’s interests.

"Are there any other situations?"

Chen Ba thoughtfully said, "If it’s just about transferring game coins, shouldn’t there be fewer account transactions?"

"Exactly!"

"There are many types of account transactions, transferring game coins is just one of them!"

Yang Dong nodded and explained, "There’s another situation where account transactions involve transferring game assets, including vehicles, storefronts, etc."

In the online mode of Speeding Frenzy, you can open shops!

Car repair shops, car wash shops, car beauty, car parts, etc...

Since you can open shops, a situation naturally arises, which is "transferring popular stores"! Shops with good business conditions, a stable clientele, and steady income can be transferred to other players.

Please note...

The nature of these shops is similar to online mall stores; genuinely profitable shops are indeed valuable.

Take car repair shops as an example.

Let’s not talk about NPC-run car repair shops, just player-set car repair shops; generally, there are two payment methods: either game coins or RMB.

Dear, this store supports scanning code payment!

These shops set up in online mode can only be transferred through "account transactions". There’s no such practice as "I quit, so I transfer the shop to someone else".

Either sell the account, or just shut down the shop...

It doesn’t take much thought to know that selling the account is definitely more worthwhile; after all, you can recoup some of your investment, directly closing the shop is very unprofitable, nobody would be that foolish.

"Currently, the highest transaction amount for an account came from such a deal, because the account included a car repair shop with daily earnings exceeding ten thousand."

Yang Dong explained, "This ten thousand is not game coins, but actual money!"

This account was eventually sold at a jaw-dropping price of 350,000 under the assurance of a certain account transaction platform.

"350,000?"

"Exactly! Isn’t it terrifying?"

Yang Dong laughed and said, "Actually, this is already quite low, considering in-game car repairs require some technical knowledge, thus the price isn’t as high."

If there weren’t this technical threshold, anyone could take over the account and make money daily, then this transfer price would definitely be speculated to over a million.

Only thing that can be said is they were too conservative.

Buying this shop is more about acquiring the stable clientele and shop notoriety, given how many car repair shops exist in online mode, not many can achieve this feat.

Of course, the location is great as well!

In the online mode map of Technology Frenzy, despite being huge, shops are distributed with good or bad location. Doing business in a good location naturally yields twice the result with half the effort.

"Speculating on shops?"

Yang Dong’s explanation reminded Chen Ba of unpleasant memories.

Wasn’t Living Under Someone’s Roof Simulator originally about real estate speculation? In the end, it speculated prices higher than real-life real estate, leaving players speechless.

Speeding Frenzy is evidently even more outrageous.

After all, this time the speculation shifts not to residential but commercial property!

An online mode shop with stable clientele and excellent location can sell for a staggering 350,000, completely reshaping Chen Ba’s perception.

In Living Under Someone’s Roof Simulator, even if prices were speculated, payment was in game coins, not real money. But now shops in Speeding Frenzy are speculated, and buyers pay real cash.

GuMua Sect rejoices!

"Is 350,000 expensive?"

Yang Dong didn’t quite understand; he had analyzed this transaction, although spending 350,000 to buy a game account, a shop in a game, might sound somewhat absurd.

But truth be told, this shop’s location is undeniably excellent! Nearby are several competition venues, players come out from matches just right to fix their cars, with value akin to flower and fruit shops by hospital entrances.

In such a location, selling for 350,000 seems very reasonable; people dare to spend such money to buy because they see its worth, if not worth, who would buy it?

"I didn’t say it was expensive!"

Chen Ba shook his head and denied, "I just feel, following this trend, shop transactions in Speeding Frenzy should continue breaking records."

350,000? 530,000!

He might see the news in a few days, a man spent a million investing in an in-game shop.

Don’t doubt, as long as Speeding Frenzy maintains its popularity and heat, keeps attracting players, the value of these online mode shops, especially well-located ones, will definitely keep rising.

Running a car repair shop in this game can genuinely make money!

After all, NPC repairs are so expensive, it’s better to spend a buck or two on player repairs than spend loads of game coins with NPCs.

The market is certainly vast!

No wonder a crowd of mechanics now plays with computers, mentioning internet thinking, they really make money playing; do you think it’s simply for fun?

"I can understand shops being assets."

Chen Ba nodded and said, "These online mode shops are indeed valuable, conducting transactions through account sales is normal too."

"But what you mentioned about vehicles, how does that count as assets?"

"It definitely counts!"

Yang Dong affirmed, "Starting a new account, how many cars can you afford to buy? Wouldn’t you need to grind competitions to save up and fill your garage?"

"Buying an account already loaded with many vehicles and a full garage saves much trouble! After all, without much effort, you can drive any car at will..."

This is a newbie’s choice.

Many newcomers enter Speeding Frenzy; veteran players often suggest buying a complete account, starting fresh isn’t cost-effective and is time-consuming.

Newcomers either ignore advice, insisting on starting fresh and drooling over cars they want but can’t afford. Or they heed advice, beginning with ten or even dozens of cars, never worried about having nothing to drive.

This pertains to vehicle account transactions; mostly because newbies don’t want to spend time saving money to buy cars, they buy complete accounts.

In addition, there’s another situation.

It’s when players abandon the game, their garages filled with "very rare" and "precious" cars they only want to turn into cash, not game coins, which also contributes to account transaction sources.

Saying this, Yang Dong felt a headache.

He told Chen Ba that in Speeding Frenzy, top race cars or extremely rare cars, custom-made or designed, are hard to obtain through game coins.

Only money can buy them!

These high-end players don’t lack game coins, despite selling game coins for cash, the process is too cumbersome, so they sell cars for money, then the account comes with them.

"Can’t they gift them to buyers, then transfer money privately?"

"How can you ensure safety?"

Yang Dong countered, "Do you give money first or deliver the car first? You know such transactions are generally unsafe. With trustworthy acquaintances, fine, but with strangers, would you dare?"

Selling accounts is different.

Online, supposedly account trading platforms exist; although reliability is doubtful, less trouble than private deals between two people.

"I see..."

Chen Ba was somewhat surprised, never realizing so many stories lay behind Speeding Frenzy’s rampant account transactions.

So here comes the question!

Since players have such demand, shouldn’t they at Tianba officiate to create a similar "game transaction" platform?

The game officials guarantee transactions, more reliable and safer than players randomly choosing third-party platforms?

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