The First Legendary Beast Master
Born into a dirt poor mining family, Karl only had one chance to get ahead in life, the annual elite recruitment day. On their final day of middle school, every student in the Golden Dragon Nation was given an experimental injection to awaken their affinity with magic.Those few who succeeded would become the Elite, the leaders and idols of the nation, blessed with incredible magical powers and respected by all. Those who did not would return to their normal lives of hard work and low wages, just doing the best they could.But with the nation surrounded by enemies, both humans and monsters, how long would these peaceful days of magical idols last?Follow the story of Karl as he awakens a unique power and strives to become the world's first Legendary Beast Master.
- C.1029: All Events Are Food Events
- C.1028: Surplus Pig Roast
- C.1027: More Howlers
- C.1026: Clearing Sand Howlers
- C.1025: Good Trades
- C.1024: Opal Is A Homebody
- C.1023: Grand Reveal
- C.1022: Power Matrix
- C.1021: Meeting With Niall
- C.1020: It's A Feature
- C.1019: Tian The Persuasive
- C.1018: Upgrade The Dana Mage
- C.1017: But What If We Did?
- C.1016: Queen Of The Damned
- C.1015: Down By The River
- C.1014: Bath Time
- C.1013: Crocolisk
- C.1012: Let Remi Lead The Way
- C.1011: Changed
- C.1010: Orcs and Crabs
- C.1009: Champion
- C.1008: New Use For Old Skills
- C.1007: Haint
- C.1006: Lord Of The Hawks
- C.1005: Combined Advantage
- C.1004: Crab Stew
- C.1003: Crab Invasion
- C.1002: Too Strong For This
- C.1001: Scared The Monsters Away
- C.1000: Healer Goes First
- C.999: Boss Raid
- C.998: Poke The Giant Totem
- C.997: Check and Test
- C.996: Durable Karl
- C.995: Totemic Karl
- C.994: Unstable Karl
- C.993: So Many Spawns
- C.992: Tian The Fluffy
- C.991: Cara Has Been Parried
- C.990: Rock Goblins
- C.989 - 7th Narazir
- C.988: Wine Or Potions
- C.987: Baby Rogue
- C.986: Unfortunate Limitations
- C.985: Scorpino Spawn
- C.984: Found The Narazir
- C.983: Thor In The Sun
- C.982: Sand Worm
- C.981: Wagons In The Sand
- C.980: Return of the Wagon
- C.979: New Nameplate
- C.978: Focus On Growth
- C.977: Chaos Magnet
- C.976: Mobile Healing Station
- C.975: An Emerging Artist
- C.974: Relief Efforts
- C.973: Not Finished
- C.972: Timer Expired
- C.971: Top Step
- C.970: Cara Won
- C.969: Optimal Options
- C.968: Sholaha Trial
- C.967: Sorting
- C.964 No Longer Pristine
- C.963 Public Announcement
- C.962 And Bring It To Light
- C.961 See The Truth
- C.960 Hidden Issues
- C.959 Rae Loves Tea
- C.958 Banar City
- C.957 Banar Farms
- C.956 Dwarven Negotiations
- C.955 Dwarven Sensibilities
- C.954 Inland Lore
- C.953 Blue Skies
- C.952 Make It Rain Trick
- C.951 Thunderstorm
- C.950 Material Trade
- C.949 Bargaining
- C.948 First Sale
- C.947 Vendor’s Booth
- C.946 Dwarven Goods
- C.945 Good Friends
- C.944 Barukth
- C.943 Cautious Bunnies
- C.942 MICE!
- C.941 Over the Ridge
- C.940 Darklight +1
- C.12: Sparring With Rita
- C.11: First Classes
- C.10: No Mice
- C.9: Room Choice
- C.8: Walk Softly
- C.7: The Fields
- C.6: Dropoff Site
- C.5: Rend
- C.4: Windspeed Hawk
- C.3: The Early Bird
- C.2: Into The Unknown
- C.1: No Second Chances