The First Legendary Beast Master
Born into a dirt poor mining family, Karl only had one chance to get ahead in life, the annual elite recruitment day. On their final day of middle school, every student in the Golden Dragon Nation was given an experimental injection to awaken their affinity with magic.Those few who succeeded would become the Elite, the leaders and idols of the nation, blessed with incredible magical powers and respected by all. Those who did not would return to their normal lives of hard work and low wages, just doing the best they could.But with the nation surrounded by enemies, both humans and monsters, how long would these peaceful days of magical idols last?Follow the story of Karl as he awakens a unique power and strives to become the world's first Legendary Beast Master.
- C.536 Surprise GuestNEW
- C.535 Council PlanningNEW
- C.534 Dawn Reveals DestructionNEW
- C.533 Old SoldiersNEW
- C.532 Food SuppliesNEW
- C.531 Guard The FarmNEW
- C.530 Cyclops SpawnNEW
- C.529 Road to MitfordNEW
- C.528 Leave With GraceNEW
- C.527 Misunderstood InnovationNEW
- C.526 Awkward DinnerNEW
- C.525 Esoteric ReadingNEW
- C.524 ConfusionNEW
- C.523 The OracleNEW
- C.522 Lie DetectorNEW
- C.521 Appropriate AttireNEW
- C.520 Bethoke FortressNEW
- C.519 Present For The ChieftainNEW
- C.518 I Speak OrcishNEW
- C.517 Bethoke CityNEW
- C.516 Guard PatrolNEW
- C.515 Advanced Skill MasteryNEW
- C.514 Check Your InventoryNEW
- C.513 Moving ForwardNEW
- C.512 Clearance SectionNEW
- C.511 Old FriendsNEW
- C.510 Sound of ViolenceNEW
- C.509 It WorkedNEW
- C.508 Visualize Your DesiresNEW
- C.507 Dangers To The EastNEW
- C.506 Fill The GapsNEW
- C.505 Reasonable MonstersNEW
- C.504 Minotaur SteelNEW
- C.503 Pulled the AddsNEW
- C.502 Sand Drakes
- C.501 Eternal Troubles
- C.500 Detour
- C.499 Factions
- C.498 Oakhamping
- C.497 Combined Skills
- C.496 Minotaurs and Trolls
- C.495 Change In The Air
- C.494 Farmer’s Breakfast
- C.493 Tier 4 Skills
- C.492 Not All Friendly
- C.491 Traffic Jam
- C.490 Leave Town
- C.489 Market Stop
- C.488 Halsearing
- C.487 Last Leg
- C.486 Overnighter
- C.485 Too Loud
- C.484 Final Slime
- C.483 Enraged
- C.482 Dungeon
- C.481 Wrestling
- C.480 Wilderness Detour
- C.479 Retrieval Team
- C.478 Leftovers
- C.477 Enemies At Your Back
- C.476 Pirates and Rogues
- C.475 Overnight Stop
- C.474 Clear the Checkpoint
- C.473 Arriving in Hatbury
- C.472 Why That Order?
- C.471 Travel Plans
- C.470 Maps and Geography
- C.469 Comparisons
- C.468 Bodyguards
- C.467 Sparring
- C.466 But Not For Free
- C.465 Unfathomable Cheat
- C.464 Separate Rooms
- C.463 Bishop Misty
- C.462 Sharing The Power
- C.461 Team Reunited
- C.460 Making A Deal
- C.459 Found Him
- C.458 Teaching Skills
- C.457 Story Time
- C.456 Beast Temple Friends?
- C.455 Poke The Dragon
- C.454 Bruse Temple
- C.453 Ogre Overreached
- C.452 Patient Hunters
- C.451 Raid Successful
- C.450 More Points
- C.449 Village Raid
- C.12: Sparring With Rita
- C.11: First Classes
- C.10: No Mice
- C.9: Room Choice
- C.8: Walk Softly
- C.7: The Fields
- C.6: Dropoff Site
- C.5: Rend
- C.4: Windspeed Hawk
- C.3: The Early Bird
- C.2: Into The Unknown
- C.1: No Second Chances